Author Topic: Missile Combat Discussion  (Read 4912 times)

0 Members and 1 Guest are viewing this topic.

Offline simon

  • Chief Petty Officer
  • ***
  • s
  • Posts: 32
Re: Missile Combat Discussion
« Reply #30 on: March 17, 2009, 12:14:04 PM »
Glad you found it useful. What do you guys think about this format for representing missile ranges
http://www.ausairpower.net/AAM-Animated-Chart-8-16.swf
 

Offline Sotak246

  • Sub-Lieutenant
  • ******
  • Posts: 129
Re: Missile Combat Discussion
« Reply #31 on: March 17, 2009, 07:23:32 PM »
I like that chart, nice find.
 

Offline simon

  • Chief Petty Officer
  • ***
  • s
  • Posts: 32
Re: Missile Combat Discussion
« Reply #32 on: March 20, 2009, 11:46:27 AM »
Quote from: "Sotak246"
I like that chart, nice find.
8)  To get the juices flowing if a missile threat library can be added so that you can compare yours and his, which is longer, faster and gives bang for the back  at a glance i believe it will take this to a whole new level. But lets not stop there, compare beam weapon ranges, ship ranges at various speeds, ship and buoy sensor ranges and____(filling in the blanks is most welcome). In the thick of an arms race making comparisons between opposing weapons performance easy to understand will fuel the fire. Numbers are good lack a certain jene se quoi that allows instant situational awareness .
PS. hope aurora's plumbing can support this.
 

Offline Sotak246

  • Sub-Lieutenant
  • ******
  • Posts: 129
Re: Missile Combat Discussion
« Reply #33 on: March 21, 2009, 12:55:48 AM »
Steve, I second Simon's suggestions, I was going to suggest most of that in my last post but had to log off in a hurry.  Glad someone else is thinking along the same lines.
 

Offline waresky

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1486
  • Thanked: 8 times
  • Alpine Mountaineer..ohh Yeah!
Re: Missile Combat Discussion
« Reply #34 on: March 21, 2009, 09:57:16 AM »
hi there:D raise hand from italy:) am agree too
 

Offline waresky

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1486
  • Thanked: 8 times
  • Alpine Mountaineer..ohh Yeah!
Re: Missile Combat Discussion
« Reply #35 on: March 21, 2009, 10:09:33 AM »
When Steve write "..adding on my list future MOds" am very happy:D Some yummy news incoming:)
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1044
  • Thanked: 9 times
Re: Missile Combat Discussion
« Reply #36 on: March 22, 2009, 05:55:03 PM »
Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Welchbloke
 

Offline SteveAlt

  • Global Moderator
  • Rear Admiral
  • *****
  • Posts: 820
  • Thanked: 8 times
Re: Missile Combat Discussion
« Reply #37 on: March 23, 2009, 01:49:39 PM »
Quote from: "welchbloke"
Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Do you mean a max range ring for an alien class or one of your own? For your own classes you can already display weapon ranges using the options on the "Display 2" tab of the System View. Sensor ranges can be shown using the Sensors tab.

Steve
 

Offline welchbloke

  • Vice Admiral
  • **********
  • Posts: 1044
  • Thanked: 9 times
Re: Missile Combat Discussion
« Reply #38 on: March 23, 2009, 02:12:54 PM »
Quote from: "SteveAlt"
Quote from: "welchbloke"
Comparison charts are useful, but I'd also like the capability to attach a max range ring to a particular class and display it on the system view.  Couple this with a range ring for your own missiles and you have an extra quick reference situational awareness tool.
Do you mean a max range ring for an alien class or one of your own? For your own classes you can already display weapon ranges using the options on the "Display 2" tab of the System View. Sensor ranges can be shown using the Sensors tab.

Steve
Sorry Steve, I wasn't totally clear, I meant alien classes.
Welchbloke
 

Offline simon

  • Chief Petty Officer
  • ***
  • s
  • Posts: 32
Re: Missile Combat Discussion
« Reply #39 on: July 17, 2009, 12:15:24 PM »
It's seems missile combatants have become to powerful and if you are beam armed your minor league material :?  when arming for various combat(assault, deep space,anti-small craft) situations and not just load a jack of all trades all the times missile.
 :P  .Any thoughts ?
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11695
  • Thanked: 20557 times
Re: Missile Combat Discussion
« Reply #40 on: July 18, 2009, 03:19:25 AM »
Quote from: "simon"
It's seems missile combatants have become to powerful and if you are beam armed your minor league material :?  when arming for various combat(assault, deep space,anti-small craft) situations and not just load a jack of all trades all the times missile.
 :P  .Any thoughts ?
Missiles are powerful but not as powerful as you might think. However, their main drawbacks are logistical rather than tactical. Building sufficient missiles and getting them to the right place at the right time can be a significant challenge. In addition, they can be defeated by well organised point defence and this is especially true for v4.1 where the building up of huge salvos using waypoints is no longer possible.

Steve