Hello all,
Starting a new game/AAR (a little Turtledove in this starts in 1955). Anyhoo, I have 3 main task groups within Task Force Sol - representing the 3 main factions on Earth. TG Americas uses the following doctrine:
Heavy missile saturation. Slightly slower ships for the size. Larger sized ships per class. Lighter, but more advanced armor. High-tech missiles and launchers. Cutting-edge radar and fire control. Shields. Cloaking. No kinetic weapons. Laser technology and particle beam tech for CIWS systems. Fighter/carrier doctrine.
So essentially, this is the 'death of a thousand cuts' doctrine I am attempting to employ. With this in mind, I am starting to design my (low tech; this is 1955!) local system frigates that will form the initial punch in-system. These are designed to work as a task squadron; as an example here is Task Group LightFrigRon A.1 - it has 2 Stephen F. Austin class ships, 1 Sentry class (SWACS) and 4 Sam Houston class ships. For local defense of a system, what do you think?
Stephen F. Austin class Local System Frigate 4,000 tons 344 Crew 419.5 BP TCS 80 TH 320 EM 0
4000 km/s Armour 3-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 8
Maint Life 1.88 Years MSP 66 AFR 128% IFR 1.8% 1YR 24 5YR 359 Max Repair 30 MSP
Magazine 128
Chrysler NPE MilDrive (8) Power 40 Fuel Use 100% Signature 40 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 22.5 billion km (65 days at full power)
Piranha Missile Launcher (8) Missile Size 1 Rate of Fire 30
Piranha Missile Fire Control Radar (2) Range 34.1m km Resolution 40
Piranha-B Anti-Ship Missile (128) Speed: 18,800 km/s End: 12.8m Range: 14.4m km WH: 1 Size: 1 TH: 125 / 75 / 37
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Sam Houston class Local System Frigate 3,000 tons 254 Crew 333 BP TCS 60 TH 240 EM 0
4000 km/s Armour 2-18 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 4
Maint Life 2.63 Years MSP 69 AFR 72% IFR 1% 1YR 14 5YR 211 Max Repair 30 MSP
Magazine 124
Chrysler NPE MilDrive (6) Power 40 Fuel Use 100% Signature 40 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 30.0 billion km (86 days at full power)
Piranha Missile Launcher (4) Missile Size 1 Rate of Fire 30
Piranha Missile Fire Control Radar (2) Range 34.1m km Resolution 40
Piranha-A Anti-Ship Missile (120) Speed: 14,000 km/s End: 42.8m Range: 36m km WH: 1 Size: 1 TH: 93 / 56 / 28
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Sentry class Early Warning Craft 4,500 tons 428 Crew 614.5 BP TCS 90 TH 360 EM 0
4000 km/s Armour 1-24 Shields 0-0 Sensors 50/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 0.69 Years MSP 85 AFR 162% IFR 2.2% 1YR 124 5YR 1858 Max Repair 240 MSP
Chrysler NPE MilDrive (9) Power 40 Fuel Use 100% Signature 40 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 20.0 billion km (57 days at full power)
Honeywell SPY-60 High Resolution Threat Detection Array (1) GPS 60 Range 3.6m km Resolution 1
Honeywell SPY-240 Wide Array Active Search Radar (1) GPS 7200 Range 78.9m km Resolution 30
Siemens Thermal-50 Deep Sensor Array (1) Sensitivity 50 Detect Sig Strength 1000: 50m km
This design is classed as a Military Vessel for maintenance purposes
Note: I wanted to keep the tonnage at or under 4500 due to roleplaying concerns (mainly the size of starting spaceyards). Also note that the Piranha system can work in an ASM or AMM capacity, though I acknowledge the fire control radar resolution for AMM operations is dicey at best.
Thoughts?