Author Topic: Minerals!  (Read 4383 times)

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Offline Thiosk

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Re: Minerals!
« Reply #15 on: November 24, 2011, 06:24:34 PM »
This one's pretty bad, too:



Orbital period: 600,000 years. Winter would be pretty depressing. Waiting 150,000 years until spring?

I'm guessing you wouldn't be able to tell a difference between between summer and winter ;)
 

Offline Person012345 (OP)

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Re: Minerals!
« Reply #16 on: November 25, 2011, 08:09:07 AM »
Isn't that a star anyway? As in, a binary (well, trinary since there are at least 3 there)?
 

Offline Tssha

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Re: Minerals!
« Reply #17 on: December 17, 2011, 02:49:19 PM »
Here's my survey of Venus.

Venus
Duranium 58,223,420  Acc: 1
Corbomite 14,604  Acc: 0. 1
Boronide 8,290,680  Acc: 0. 3
Uridium 5,860,198  Acc: 0. 1
Tritanium 99,953  Acc: 0. 1

I guess this makes up for Mars not having any minerals. . . aside from:

Mars
Mercassium 18,496  Acc: 0. 4

That's after a Team geological survey there.
 

Offline Atlantia

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Re: Minerals!
« Reply #18 on: December 17, 2011, 04:33:33 PM »
Yeah, I rarely get minerals on both planets. Usually Mars is utterly empty. I typically spawn a ruin there just to give me a reason to colonise the bloody place.
Now there are two of them.   There are two ______.
 

Offline Vanigo

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Re: Minerals!
« Reply #19 on: December 19, 2011, 08:16:05 PM »
I always colonize Mars just to give my civvies something to do.
 

Offline OAM47

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Re: Minerals!
« Reply #20 on: December 29, 2011, 12:08:13 PM »
In my current game, Sol is pretty empty, though that makes for an interesting resource crisis.  However, one jump away is a system with around five planets that have 20+ million for resources as .1-.3 accessability, though none of them have all 11.

I've also had a system where there were a few extreme outlying planets.  Granted, it was also a trinary system and the star in question had something like 2 asteroid belts and eight planets before those two, but still...

(It was the most interesting system I ever generated, so much so that I tried to set it up in a gravity simulator.  All 3 stars had planets and the orbits of the companions were inside the "inner system" of the primary)
 

Offline Person012345 (OP)

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Re: Minerals!
« Reply #21 on: January 05, 2012, 03:15:07 PM »
In my current game, Sol is pretty empty, though that makes for an interesting resource crisis.  However, one jump away is a system with around five planets that have 20+ million for resources as .1-.3 accessability, though none of them have all 11.

I've also had a system where there were a few extreme outlying planets.  Granted, it was also a trinary system and the star in question had something like 2 asteroid belts and eight planets before those two, but still...

(It was the most interesting system I ever generated, so much so that I tried to set it up in a gravity simulator.  All 3 stars had planets and the orbits of the companions were inside the "inner system" of the primary)
I recently bought something on steam called universe sandbox. It was a few quid so I figured why not. You saying this makes me want to generate some of my aurora systems in it, just to see what they'd be like.
 

Offline OAM47

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Re: Minerals!
« Reply #22 on: January 05, 2012, 05:09:49 PM »
Heh, there was also one where the third star orbited the B component at almost the exact same distance that B orbited A....
 

Offline jaybud4

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Re: Minerals!
« Reply #23 on: January 06, 2012, 03:28:20 AM »
In regards to huge orbits:
My current game's homeworld (and this is a colossally stupid thing to do, as I've noted in the other thread) is situated on the third star of a quaternary system.
Orbital distance (C to A) 15200 AU, for a 1. 5 million year orbit.
Huge resources on this planet, though, which is why I had to be here.
Glasstide-A  G4-V  Diameter: 1. 39m  Mass: 0. 96  Luminosity: 1. 14
Glasstide-B  G9-V  Diameter: 1. 25m  Mass: 0. 85  Luminosity: 0. 56.    Orbits Glasstide-A  at 80 AU.
Glasstide-C  K4-V  Diameter: 1. 11m  Mass: 0. 69  Luminosity: 0. 23.    Orbits Glasstide-A  at 15200 AU.
Glasstide-D  L4-VII  Diameter: 125k  Mass: 0. 06  Luminosity: 1. 00E-04.    Orbits Glasstide-C  at 24. 0 AU.

Glasstide-C IV:  Colony Cost: 0. 00,  Temperature: 20. 4,  Gravity: 1. 59,  Orbit: 176m
    Nitrogen 61%, Oxygen (0. 32) 19. 9%, Carbon Dioxide 18. 4%, Argon 0. 40%,  Pressure: 1. 63
    Glasstide-C IV - Moon 1:  Colony Cost: 2. 00,  Temperature: 23. 5,  Gravity: 1. 61,  Orbit: 75k
Duranium 27,341,110  Acc: 0. 9
Neutronium 17,523,710  Acc: 0. 9
Corbomite 12,347,120  Acc: 0. 5
Tritanium 15,364,990  Acc: 0. 6
Boronide 33,512,630  Acc: 0. 9
Mercassium 13,230,390  Acc: 0. 5
Vendarite 41,255,800  Acc: 0. 8
Sorium 27,140,820  Acc: 0. 8
Uridium 91,495,530  Acc: 0. 4
Corundium 15,645,190  Acc: 0. 2
Gallicite 14,647,420  Acc: 0. 2
 

Offline OAM47

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Re: Minerals!
« Reply #24 on: January 06, 2012, 12:03:40 PM »
Oh, that is a pretty good homeworld then!  How is the moon's resources?  And it looks like the D component is pretty close too...
 

Offline jaybud4

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Re: Minerals!
« Reply #25 on: January 06, 2012, 01:20:00 PM »
Quote from: OAM47 link=topic=4384. msg45183#msg45183 date=1325873020
Oh, that is a pretty good homeworld then!  How is the moon's resources?  And it looks like the D component is pretty close too. . .
Eh, it's not as spectacular on its own.   Tons of duranium, mostly.   The other planets in C have a lot of resources, though.
Duranium 72,649,460  Acc: 0. 6
Neutronium 345,744  Acc: 0. 1
Boronide 100,000  Acc: 0. 1
Corbomite 100,000  Acc: 0. 1

The D star is just. . .   there.   There's nothing orbiting it.

However, I'm going to have to restart the campaign -- there's simply no way I can cross the 2. 25 trillion km to the main.
No super jovians, no hyperdrive.   Lots and lots of fuel would do it, I guess, but it would still eat up seven to ten years of just one-way travel time.
 

Offline OAM47

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Re: Minerals!
« Reply #26 on: January 06, 2012, 01:23:17 PM »
You at least deserve a medal for finding a situation where a civilization would stagnate from lack of exploration in a setting with casual interstellar travel  ;)
 

Offline ollobrains

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Re: Minerals!
« Reply #27 on: February 20, 2012, 11:57:15 PM »
thats a pretty big distance i found an alien civ in one of my games 2 out from sol at least it was far enough away i could colonize one star and they were stuck on the other