Author Topic: Ships of the Hallowed Seraph Imperium  (Read 3464 times)

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Offline MehMuffin (OP)

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Re: Ships of the Hallowed Seraph Imperium
« Reply #15 on: April 14, 2012, 01:54:07 PM »
Should I aim for more Loki AMM ships, or more of the Scipio gauss gun point defense ships?
 

Offline Panopticon

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Re: Ships of the Hallowed Seraph Imperium
« Reply #16 on: April 14, 2012, 06:01:02 PM »
Depends on your logistics situation, do you have enough colliers to keep a fleet supplied for multiple engagements? Do you have the industry to keep up with usage?

I think you will find that the AMM ships will be more effective at stopping missiles, but you will burn through them like nobodies business in a fight, so if you can keep them supplied then those would be a good focus. If you aren't certain you can, then more gauss would be better. Like, lots more.
 

Offline TheDeadlyShoe

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Re: Ships of the Hallowed Seraph Imperium
« Reply #17 on: April 15, 2012, 01:30:14 PM »
generally speaking, your designs are overfueled, especially if they're intended to operate with a tanker. 180bkm is a loooong waaaay. Of course that depends on the size of your empire and usage of bases.

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The Jester is a dedicated anti-ship beam frigate, with slightly higher speed for chasing down enemy ships and heavier shields:
this ship should probably sacrifice a big chunk of its firepower (and other attributes) for speed.  With MPD drives, try to get to 7000+.  If you want it to be a dedicated beam pursuit ship, you could even try to jack it up to 9k plus speed - or perhaps go for a beam-FAC design.  Controlling the range - and actually being able to catch enemies - makes other concerns look minor.

additionally, for a beam warship of any real size, it is _imperative_ that you mount ECCM. 

As for the multirole warship debate. There's something to be said for warships that don't become toothless when the magazines run out.  Once you get large enough ships, you can easily afford a beam 'installation' (one fire control + proportional #s of weapons) while still mounting sizeable missile armaments. This works especially well with dual purpose beam weapons (anti-ship/anti-missile).   And in terms of roleplay/tactics - if an enemy knows the missile ships will have shot their bolt anyway,  theres really no reason not to just focus target area defence or beam ships instead.  Multirole ships make such tradeoffs far riskier. 
 

Offline dgibso29

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Re: Ships of the Hallowed Seraph Imperium
« Reply #18 on: April 15, 2012, 02:39:32 PM »
This was a multi-role design that I never had a chance to field (game devolved into 30 second intervals).
Code: [Select]
New Orleans class Heavy Cruiser    30,000 tons     2808 Crew     10600.6 BP      TCS 600  TH 990  EM 0
6875 km/s     Armour 14-86     Shields 0-0     Sensors 70/70/0/0     Damage Control Rating 120     PPV 125.52
Maint Life 14.48 Years     MSP 15457    AFR 102%    IFR 1.4%    1YR 138    5YR 2066    Max Repair 600 MSP
Magazine 200   

MCFD E7.2 (30)    Power 137.5    Fuel Use 72%    Signature 33    Armour 0    Exp 10%
Fuel Capacity 2,485,000 Litres    Range 207.1 billion km   (348 days at full power)

Twin 15cm C5 Ultraviolet Laser Turret (4x2)    Range 240,000km     TS: 25000 km/s     Power 12-10     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
Triple 20cm C5 Ultraviolet Laser Turret (2x3)    Range 320,000km     TS: 13900 km/s     Power 30-15     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
AMFC S16 160-25000 (2)    Max Range: 320,000 km   TS: 25000 km/s     97 94 91 88 84 81 78 75 72 69
ASFC S12 160-15000 (1)    Max Range: 320,000 km   TS: 15000 km/s     97 94 91 88 84 81 78 75 72 69
ICFR PB-1.1 (6)     Total Power Output 79.2    Armour 0    Exp 10%

Standard Box Launcher (50)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
MFC151-R100 (1)     Range 151.2m km    Resolution 100
Striker SM Mk. 1 (50)  Speed: 27,500 km/s   End: 63.6m    Range: 105m km   WH: 8    Size: 4    TH: 165 / 99 / 49

Standard Anti-Missile Sensor MR50-R1 (1)     GPS 360     Range 50.4m km    Resolution 1
Standard Search Sensor MR252-R100 (1)     GPS 18000     Range 252.0m km    Resolution 100
Emergency Search Sensor MR50-R100 (1)     GPS 3600     Range 50.4m km    Resolution 100
Thermal Sensor TH5-70 (1)     Sensitivity 70     Detect Sig Strength 1000:  70m km
EM Detection Sensor EM5-70 (1)     Sensitivity 70     Detect Sig Strength 1000:  70m km

I am pretty adamant about having long maintenance lives. These ships are intended to operate with a command/jump ship that also has two of the twin 15cms for additional PD volume, as the "battle line" of fleets consisting of 5 New Orleans, 1 Command Cruiser, 5 Destroyers (Missile ships), 1 Destroyer Leader, 5 Destroyer Escorts (AMM ships), and 1 Escort Leader.
 

Offline MehMuffin (OP)

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Re: Ships of the Hallowed Seraph Imperium
« Reply #19 on: April 17, 2012, 11:38:28 AM »
Alright, I trimmed down the Jester a little bit, and almost doubled the engines, at the cost of some lasers and 2/3 of the FCs. Unfortunately, I don't have any ECCM yet, hoping to get that before these enter production. Oh, and I had to drop a few shields, as well as doubling engineering capacity on all other ships as well (However, the only major change is the Jester, so that's the only one I'm posting the new design for)

Code: [Select]
Jester class Frigate    10,000 tons     1083 Crew     3219.4 BP      TCS 200  TH 384  EM 1200
8000 km/s     Armour 6-41     Shields 40-300     Sensors 1/1/0/0     Damage Control Rating 43     PPV 30
Maint Life 10.83 Years     MSP 2616    AFR 61%    IFR 0.9%    1YR 41    5YR 612    Max Repair 281 MSP

ME5 Insulated MPD Engine (20)    Power 80    Fuel Use 50%    Signature 19.2    Armour 0    Exp 5%
Fuel Capacity 250,000 Litres    Range 90.0 billion km   (130 days at full power)
R4E5 Theta Shield Projector (10)   Total Fuel Cost  200 Litres per day

F20C5 Far Ultraviolet Laser Projector (5)    Range 500,000km     TS: 8000 km/s     Power 10-5     RM 5    ROF 10        10 10 10 10 10 8 7 6 5 5
300000-6250 Long Range Beam Fire Control (1)    Max Range: 600,000 km   TS: 6250 km/s     98 97 95 93 92 90 88 87 85 83
Stellarator Fusion Reactor Technology PB-1 (9)     Total Power Output 27    Armour 0    Exp 5%

S36/24-1 Active Grav Sensor (1)     GPS 99     Range 23.8m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes