Hm.. Ok so if the repair chance is over 1000 (Aka if you have a metric frakkton of DC or the item is cheap) its repaired much easier, otherwise it can be EXTREMELY variable.
Am I getting that correctly?
For example, say I have 500 DC, and am trying to repair a 500-item cost piece of equipment in 5-second intervals. Considering that the repair chance in that case is only 5, ((5 / 500) x 500), then basically thats a .5% chance to repair per 5 second interval as it requires it to roll a 1-5 in 1000?
Now if I do it in 30 second or 2 minute intervals, it would end up being ((30 / 500) x 500) and ((120 / 500) x 500) or basically 3% and 12% respectively to repair it.
Hm.. At least this allows me to calculate the estimated chance of repair, if I understand this correctly.
Thanks for the information Steve