Author Topic: v5.70 Test Campaign Ship/Missile Designs  (Read 5062 times)

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Offline Steve Walmsley (OP)

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Re: v5.70 Test Campaign Ship/Missile Designs
« Reply #15 on: September 11, 2012, 01:03:02 PM »
No Power Plants required, Steve???

Oops! Glad you spotted that before I went into battle :)

Steve
 

Offline Steve Walmsley (OP)

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Re: v5.70 Test Campaign Ship/Missile Designs
« Reply #16 on: September 11, 2012, 01:07:32 PM »
Wow, 1250000l of fuel when on max speed will last only 68 days?  :o
So the fuel crisis will get even worse.   ;D


The fuel crisis is going to get much worse in v6.00. Ships require more fuel as a percentage of their hull size and their effective ranges are much reduced. Fuel is now a real constraint. Tanker support and forwarded refuelling outposts are necessary and real decisions are needed on the fuel efficiency of engines (not just for commercial shipping). Fuel Harvesters are much more efficient so you will need to start building them early and find gas giants. Gas giants are more likely to have Sorium and at higher accessibilities. The commercial sector will also build fuel harvesters and you can buy their fuel.

Steve
 

Offline Texashawk

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Re: v5.70 Test Campaign Ship/Missile Designs
« Reply #17 on: September 11, 2012, 01:50:21 PM »
Thank goodness. Fuel in previous versions seemed... just not that important. Sounds like this will give expanding more of a Pacific War feel, which is fantastic IMO.
 

Offline Icecoon

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Re: v5.70 Test Campaign Ship/Missile Designs
« Reply #18 on: September 12, 2012, 02:22:05 AM »
And what about the fighters and FAC? The increased fuel costs will affect them harder because of their smaller engines.  They will need much more fuel wich will slow them considerably.  Can you post some 5. 70 fighter designs?  :)
If it's stupid but it works, it isn't stupid.


If fire fighters fight fire and crime fighters fight crime, what do freedom fighters fight?
 

Offline Steve Walmsley (OP)

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Re: v5.70 Test Campaign Ship/Missile Designs
« Reply #19 on: September 12, 2012, 12:45:44 PM »
And what about the fighters and FAC? The increased fuel costs will affect them harder because of their smaller engines.  They will need much more fuel wich will slow them considerably.  Can you post some 5. 70 fighter designs?  :)

The rate at which fuel efficiency decreases with increased engine power is lower in v6.00 so fighter fuel costs won't be much different. However, engine design is different in v6.00 as well. Fighter engines can be different sizes with different fuel efficiencies and a fighter can mount multiple engines, so while fighters with similar engines to the current model would have similar capabilities, you will also be able to build more fuel efficient fighters with much longer ranges.

Steve