- Beam ranges are really, really short compared to missiles
Interesting (well, I think so anyway
) historical note here: It didn't used to be that way. In SF, missile ranges are only a few times beam ranges, and this carried over to the first versions of Aurora. Then Steve started thinking about consistency in engine power and fuel utilization (before, missile engines were handled using completely different mechanics than ship engines), and lo and behold HUGE missile ranges popped out. He didn't want to believe it at first, but he kept getting the same numbers. The interesting part is that this drove Aurora much closer to a Modern Naval Warfare feel (e.g. Harpoon), with ultra-long range missiles and very short range "guns" (beams). So for those who think Aurora was designed to be Harpoon in Space, it's actually more a case of convergent evolution.
- If you are clever and give the ‘Picket 1 km/s’ order, realize that the ships will NOT revert to maximum speed for your next order.
I believe this has been brought up in the suggestion threads before (i.e. asking for a warning when you give move orders to a speed-1 TG). Feel free to log another request -the more requests, the more likely it is to get done
(Please make sure to log in the official thread - see "Where Should I Post" FAQ thread for details.)
Have Fun!
John