I was trying to make a missile that deploy a mine that will deploy some payload when enermey is in range. so it is a three step missile. the first one worked fine
[codeMissile Size: 36 MSP (1.8 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 16700 km/s Engine Endurance: 37.4 hours Range: 2,249.3m km
Cost Per Missile: 227.4
Second Stage: 4D 6Tag 15Load Mine Buoy x1
Second Stage Separation Range: 0 km
Overall Endurance: 2 days Overall Range: 2249.3m km
Chance to Hit: 1k km/s 167% 3k km/s 50% 5k km/s 33.4% 10k km/s 16.7%
Materials Required: 25.3125x Tritanium 56.7x Boronide 94.5x Uridium 16.2x Gallicite Fuel x4500
Development Cost for Project: 22740RP]
Then it release the mine
Missile Size: 32.1 MSP (1.605 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 0 km/s Engine Endurance: minutes Range: .0m km
Active Sensor Strength: 81 Sensitivity Modifier: 750%
Resolution: 60 Maximum Range vs 3000 ton object (or larger): 470,560,000 km
Cost Per Missile: 219.9
Second Stage: 4D 6Tag @ 400Mkm Seek x15
Second Stage Separation Range: 400,000,000 km
Overall Endurance: 3 hours Overall Range: 423.7m km
Chance to Hit: 1k km/s 0% 3k km/s 0% 5k km/s 0% 10k km/s 0%
Materials Required: 25.3125x Tritanium 56.7x Boronide 94.5x Uridium 8.7x Gallicite Fuel x2250
Development Cost for Project: 21990RP
but the mine keep releasing it payload as soon as the first stage deploy the mine.
I tried to delete the way point after the first stage release the mine but the mine still blow and let the payload fly to the upper right for no apparent reason
so am i doing something wrong? using the msl launch button give me a launcher not ready due to transit error
even i can launch it with my fc.
also is there a way to load up exact missile design? when i load it up in the missile design thing the sep range is always setted back at the default 150K so am not sure ....