Author Topic: Geo-survey team feature is ... well can be improved!  (Read 4416 times)

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Offline TheDeadlyShoe

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Re: Geo-survey team feature is ... well can be improved!
« Reply #15 on: October 09, 2013, 09:18:35 PM »
Civs won't colonize any rock without at least some noticable mineral reserves.  They'll gravitate towards larger bodies (hur hur).  Larger bodies are more worth it. 
 

Offline Kaiser

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Re: Geo-survey team feature is ... well can be improved!
« Reply #16 on: October 24, 2013, 12:51:09 PM »
Hi ppl

I find survey teams system quite good, only I don't understand if the survey skills affect the chance to find something or not.
I mean, does a geoteam with skills +150 have more chance than  a team +85?
In general I can say that is clear that you will never find something on small bodies regardless skills' level ( i.e I never ever find minerals on Phobos or Demos or comets or some small moon on Saturn and Uran).
 

Offline clement

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Re: Geo-survey team feature is ... well can be improved!
« Reply #17 on: October 24, 2013, 02:32:12 PM »
In 6.x, skill determines how long it will likely take. The discovered minerals is random without any input from the team's skill.
 

Offline Kof

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Re: Geo-survey team feature is ... well can be improved!
« Reply #18 on: January 05, 2014, 06:18:00 AM »
I find the Geo teams require horrible micro. I use them as little as possible as a result. I would be all for the option of setting a spacecraft with an associated Geo team Survey next five bodies, as per the Geo Survey ships.
 

Offline Hawkeye

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Re: Geo-survey team feature is ... well can be improved!
« Reply #19 on: January 05, 2014, 06:42:07 AM »
I find the Geo teams require horrible micro. I use them as little as possible as a result. I would be all for the option of setting a spacecraft with an associated Geo team Survey next five bodies, as per the Geo Survey ships.

You´re complaining about micromanagement?
In Aurora?
Seriously?


On a serious note:
Yes, there is some micro required. I usually start out using a dedicated shuttle (civilian) to ferry the one or at max. two teams around, but once I get tired of that, I just disband the team when they are finished and form it anew on the next object.
Ralph Hoenig, Germany
 

Offline MarcAFK

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Re: Geo-survey team feature is ... well can be improved!
« Reply #20 on: January 05, 2014, 07:54:42 PM »
I generally ignore the shuttle and just shove em wherever they're needed, but since my current game is for roleplay, I will be doing it this time around. Anyway some automation would be nice, since many people use shuttles perhaps a new task group order "move to next geosurvey team location, drop team off, wait for survey to complete, then pick team up again." A mouthful sure, put put onto cycle it should allow a whole system to be surveyed automatically, perhaps it should only by itself survey planets or moons over 2000km diameter, and maybe those with minerals first. Better would be selecting a body you want surveyed, then the order " move to location, drop team off, wait for survey, pick team up again" More management sure, but about as much as normal selective geosurveying.
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