...make sure to designate colonist sources and destinations in summary window, civilian tab.
Thanks! I would have missed that.
Speaking of missing things,... when I started the game, it asked me if I wanted to pick the starting technologies myself. I said yes, but I never seemed to get an option to do that. I started with basic techs, anyway - I mean, it wasn't the conventional start (which I've seen on YouTube) - so I just shrugged it off.
However, I've been reading some tutorials. Was I supposed to go into cheat mode to give myself starting tech? I've had a bunch of starting research points listed on the research window, but no indication of what I was supposed to do with them (or how). Does the game ordinarily pick starting technologies other than what you always get by doing the Trans-Newtonian start, then?
I won't mess with it now, either way. I was just wondering.
Also, I was wondering if I should select zero non-player species at the start of the game. There would still be aliens, right? Just not right next door? This is fine, the way it's worked out this game, but I think I'd prefer to expand a bit before encountering an alien civilization. (I'm not much of a wargamer. Exploration interests me more than waging war, though I need the threat of that, too.)
But that's how I'd do it, right? I wouldn't want to screw it up, on a future start.
Thanks!