Author Topic: NPR capabilities  (Read 5790 times)

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Offline MarcAFK

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Re: NPR capabilities
« Reply #15 on: February 23, 2014, 11:19:34 PM »
So the colony with garrison was detectable, but mining colonies are hidden?
Surely they emit thermal for us to detect, and perhaps the game should check who controls the system before CIV mines are added anywhere?
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Ziusudra

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Re: NPR capabilities
« Reply #16 on: February 23, 2014, 11:40:30 PM »
My mining colonies have 5 TH & EM sig per mine/automine. Edit: Civilian mining colonies don't appear to add TH or EM.
« Last Edit: February 23, 2014, 11:48:41 PM by Ziusudra »
 

Offline Black

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Re: NPR capabilities
« Reply #17 on: February 24, 2014, 12:10:56 AM »
Civilian mining colonies have single garrison battalion as protection so there should be at least some thermal signature.
 

Offline Paul M

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Re: NPR capabilities
« Reply #18 on: February 24, 2014, 03:11:34 AM »
I mentioned this before as a bug.  If I have 10 automines on a moon with a mass driver I have a thermal and EM signature of 55.  10 CMCs on a moon has a thermal and EM signature of 5.

It is a bug, they should have 50*num_CMC+5 Thermal and EM signature.  It is hardly suprising that a signature of 5 is missed.

Their garrison plus their tracking array also generates no signature.
 

Offline MarcAFK

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Re: NPR capabilities
« Reply #19 on: February 24, 2014, 06:03:28 AM »
Seems simple enough, the number is being divided by 10 instead of multiplied.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Paul M

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Re: NPR capabilities
« Reply #20 on: February 24, 2014, 06:22:30 AM »
No the bug is that they aren't being calculated correctly at all.  No matter how many CMC are on a moon the total signature is 5.

So the EM/Thermal signature of a moon with 1 CMC and its massdriver is 5, the EM/Thermal signature of a moon with 19 CMC and their massdrivers is also 5.  The first should be 55 (based on the signature reported by my government mining colony with 10 automines and 1 mass driver.  The second should be 955-1045 (depending on how many massdrivers are active).  Even the most primative of primative sensors should detect the second mining colony at 1 m km or so.

At the moment they are über-stealthy.   My best search platform would pick them up at 125 000 km.  A ship with no passives would pick them up at 5000 km.  So it is little wonder people have had ships harvesting a gas giant and never seen them.  My harvesters would spot them at 25 000 km which is pretty much never.
 

Offline IanD

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Re: NPR capabilities
« Reply #21 on: February 24, 2014, 09:01:04 AM »
NPRs in recent versions also do not use troop transports, I thought they did in v4.xx. That is a shame as it would be nice to capture some. They only appear to magically transport garrison units when setting up a new colony.

In addition I have had four NPR warships trapped in a system for eleven years with no way home to reload. Should they not have surrendered or destroyed themselves after a notional endurance?

As an after thought it would be good if you had to refit captured NPR warships. Since you might leave them running their merchant marine but I can't see anyone allowing a warship to be crewed by a recently conquered NPR.

Ian
« Last Edit: February 24, 2014, 10:13:09 AM by IanD »
IanD
 

Offline Zook

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Re: NPR capabilities
« Reply #22 on: April 08, 2016, 01:40:30 PM »
I know this post is ancient, but does anyone know if the stealthy CMCs have been fixed?