2000 is a nice round numbers for players to visualise. I might change it to 2400 though depending on playtesting, especially as ordnance construction will now require the fuel for the missiles you build.
Steve
BTW, this reminds me - it would be nice to have a global (across all systems/ships, where "ships" actually means ships + FAC + fighter + missile) indication of values and changes to the following:
Total fuel stocks (planets + ships)
Total fuel tank capacity (ships)
either as a delta for a 5-day increment or as a delta over 5-day, 1-month, 3-month , 1-yr timescales (i.e. like wealth).
The reason for this is that I have a LOT of trouble tuning my refinement capacity, since I don't have a quantitative idea whether I'm refining fuel faster than I'm burning it. The reason for total tank capacity is that it's actually a big sink for fuel - new construction needs to have its tanks filled up.
I realize this is probably a big, yuckky query, but I usually don't realize I'm getting into trouble with refining capacity until my homeworld stocks start falling rapidly (at which point it's too late).
Thanks,
John
PS - You might want to avoid tracking fuel in missiles and just assume that they're always filled up, i.e. either subtract the fuel when the missile is constructed or (and probably better, from a bookkeeping point of view) simply add a sorium cost for missile construction (or ignore the fuel completely
). Or is that what you meant by your "ordnance construction" comment?