Author Topic: Ships stuck at 1 km/s  (Read 2177 times)

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Offline Ekaton (OP)

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Ships stuck at 1 km/s
« on: April 15, 2020, 05:35:39 PM »
Some of my ships would get stuck at 1 km/s for no apparent reason. They have fuel and more than enough MSP. I used SM to move them to Earth and overhaul, thinking they might be broken, but following overhaul they would leave and get stuck after about a day. They're all red in the fleet window, what am I doing wrong?
 

Offline Garfunkel

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Re: Ships stuck at 1 km/s
« Reply #1 on: April 15, 2020, 05:39:56 PM »
If their engines exploded, overhaul does not repair it. You need to use your shipyards to repair them.
 

Online Erik L

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Re: Ships stuck at 1 km/s
« Reply #2 on: April 15, 2020, 06:22:47 PM »
Red coloration on the ship name shows damage.

Offline DoctorDanny

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Re: Ships stuck at 1 km/s
« Reply #3 on: April 16, 2020, 01:21:59 AM »
Happened to me too.

Turned out I had damaged engines and insufficient MSP on board to fix the damage.

Related question.  I had a case of overcrowding on a ship.
What could have caused that? Crew breeding like rabbits? Damaged crew quarters?
 

Online Erik L

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Re: Ships stuck at 1 km/s
« Reply #4 on: April 16, 2020, 01:29:45 AM »
Happened to me too.

Turned out I had damaged engines and insufficient MSP on board to fix the damage.

Related question.  I had a case of overcrowding on a ship.
What could have caused that? Crew breeding like rabbits? Damaged crew quarters?

Damaged crew quarters or rescued survivors from lifepods

Offline DoctorDanny

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Re: Ships stuck at 1 km/s
« Reply #5 on: April 16, 2020, 04:18:40 AM »
Oh. Shame really. I found the idea of the crew reproducing on longer voyages strangely attractive.