Author Topic: v1.50 Bugs Thread  (Read 13512 times)

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Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #105 on: April 15, 2020, 05:36:16 PM »
On loading the game, it shows Function 1170: The given key was not present in the dictionary. It repeats that command and loads the game, but with no bodies whatsoever showing on the map, apart from the sun.

Have you manually created any ruins?
 

Offline Ancalagon

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Re: v1.50 Bugs Thread
« Reply #106 on: April 15, 2020, 05:37:24 PM »
Quote from: Steve Walmsley link=topic=10741.   msg123529#msg123529 date=1586986534


Can you show the pop summary for those population - any issues with your pop production modifiers? Summary middle bottom.   

Oops, sorry, that was it.      :o
So ~10 million is when they start to feel unsafe and want to be protected by the military.   

I missed this amongst all the "Unrest is rising due to overcrowding" events.    I only looked at the event type, not the text and ignored those because more infrastructure was already on the way.   
Once political instability hit the lowest level, there is no event warning about decreasing stability anymore because political instability hit rock bottom.   

Maybe a "Unrest is as bad as it could be, do something!" event would be helpful?

I second this, since v1.0 there is no message if Political Stability Modifier reaches its lowest level (1%) and stays there. If unrest is at rock bottom, it should probably keep alerting the player.
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #107 on: April 15, 2020, 05:38:51 PM »
Different bug, so different post. You can't type numbers in the format 0.N in the max atmospheres field for terraforming. Well, you can, but it's... weird. You can't type "0.". The game won't let you. You can type, say "03" and then modify it to say "0.3", but... It's weird.

Also, if the number in that field is invalid (as it often is when you start typing something like .5 or .7), an exception is thrown.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #108 on: April 15, 2020, 05:40:34 PM »
The Change Image/Station/Hull/Flag buttons in the Race Information window throw errors if you attempt to load an image from anywhere other than the Flags/StationIcons/ShipIcons/Flags folders (respectively).

You need to move new images into the folders as that is where the game is expecting to find the images when it loads.
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #109 on: April 15, 2020, 05:45:17 PM »
The 'Change Hull' and 'Change Station' buttons on the Miscellaneous tab of the Galactic Map don't do anything (applies to SM Mode as well).

The 'Theme' dropdown on the Overview tab of the Galactic Map doesn't appear to function properly. Assuming it's the same thing as the System Theme set in the Race Information window, it isn't set to the right value and doesn't do anything when changed.

Change buttons fixed. Theme sets the theme for any systems discovered from the selected system, so you can run multiple naming themes.
 
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Offline Froggiest1982

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Re: v1.50 Bugs Thread
« Reply #110 on: April 15, 2020, 05:45:58 PM »
1.4 not 1.5, but it seems you can unlock ships that are currently in use in the design window, change the components and lock it again, all without using the Space Master mode. Ships automatically update to include the new components.

Yes, that's fine. It is to allow the player to correct mistakes. It can be abused, but there are may ways in Aurora to cheat at Solitaire if so desired.

True, what is the difference to unlock and change a design AFTER pushing the Spacemaster button? and don't tell me you pushed unlock design by mistake ;-)

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #111 on: April 15, 2020, 05:46:07 PM »
Fighters that are landed on a carrier cannot move unless individually detached using Detach button. If you drag & drop them into another fleet, they move at 1 km/s.

Detaching a single fighter and drag & dropping others into its fleet works until you order that fleet to land again. Upon landing, only the fighter that was detached lands, while drag & dropped fighters remain as is in a separate fleet.

Do you know you can mass select and detach on the ships list?
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #112 on: April 15, 2020, 05:50:23 PM »
Why is there a (P) after the scientist's name?

Could he be a prototype scientist?

If not, bug fixed.
 
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Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #113 on: April 15, 2020, 05:51:02 PM »
The accessible name  for the mining summary button in the galactic map calls it a "mining smumary.”

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #114 on: April 15, 2020, 05:51:52 PM »
Also on the galactic map, the "refresh," button says "refreash."

Also fixed. Typing accuracy was competing with impending dinner :)
 
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Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #115 on: April 15, 2020, 05:52:57 PM »
I keep having NPRs spawn 1 jump next to Sol. I even selected 30 LY min distance this time. And in Alpha Centauri, no less, and thats about 4 LY away :p sigh...

Are they definitely NPRs and not swarm or precursors?
 

Offline dr125

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Re: v1.50 Bugs Thread
« Reply #116 on: April 15, 2020, 05:55:06 PM »
This was posted (not by me) in the 1.4 thread. I just got the same thing with 1.5.

Quote
Anyone able to create Medals?

I suddenly get Error 2471, Value can't be NULL although I have filled out all fields and selected an Image.

Can you post db?
Here it is. As a little more background, I got this too on 1.4, which is why I noticed the original report. I then started a new game on 1.4 and it worked. Then a new game on 1.5 and it happened again.
 

Offline non sequitur

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Re: v1.50 Bugs Thread
« Reply #117 on: April 15, 2020, 05:56:00 PM »
I don't know if this is a bug or intentional, but I was able to add multiple spinal lasers to the same class. I don't remember being able to do that in the previous version.
 
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Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #118 on: April 15, 2020, 06:01:51 PM »
I don't know if this is a bug or intentional, but I was able to add multiple spinal lasers to the same class. I don't remember being able to do that in the previous version.

Fixed in the next release.
 

Offline Steve Walmsley (OP)

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Re: v1.50 Bugs Thread
« Reply #119 on: April 15, 2020, 06:29:24 PM »
This was posted (not by me) in the 1.4 thread. I just got the same thing with 1.5.

Quote
Anyone able to create Medals?

I suddenly get Error 2471, Value can't be NULL although I have filled out all fields and selected an Image.

Can you post db?
Here it is. As a little more background, I got this too on 1.4, which is why I noticed the original report. I then started a new game on 1.4 and it worked. Then a new game on 1.5 and it happened again.

You have a blank medal image for Survey Medal. You also have eight additional identical survey medals with the same image.

I've changed the code to give warnings for blank images rather than you losing the whole list. This will be in the patch after 1.5.1.