Well there is an obvious physics/lore problem to sort out, as light based weapons and kinetic based weapons should act differently. Just like how missiles haven't been reduced to 1 million range because they have a mechanic that counters them, lasers could be given more range in exchange for being smeg against shields, or reflective armor, or whatever Steve thinks makes sense.
I'm happy with the current balance of energy weapons and I don't plan to change a fundamental element of the game.