Author Topic: Missiles vs Shipyards  (Read 3041 times)

0 Members and 1 Guest are viewing this topic.

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1706
  • Thanked: 599 times
Re: Missiles vs Shipyards
« Reply #15 on: June 18, 2020, 02:49:26 PM »
That one about destroying slipways is not reported yet, this is the first I hear about it.

You could actually use the DB I posted when you were looking at the missiles flying towards the sun. Order the shipyards at earth and mars to start building random ships and then order my forces to beam the shipyards to death (use the battle group with the CAs). Check to see if the construction order are destroyed everytime the combat reports say that a slipyard is destroyed.
 

Offline Bughunter

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 929
  • Thanked: 132 times
  • Discord Username: Bughunter
Re: Missiles vs Shipyards
« Reply #16 on: June 18, 2020, 03:03:30 PM »
Did you reproduce it a second time that way yourself?
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1706
  • Thanked: 599 times
Re: Missiles vs Shipyards
« Reply #17 on: June 18, 2020, 03:56:42 PM »
Did you reproduce it a second time that way yourself?

I no longer have that DB state so I'd have to download it from here. Haven't tried to yet, I only remembered some weirdness with my transports not getting built around the time I was beaming the shipyards.
 

Offline SpikeTheHobbitMage

  • Bug Moderators
  • Commodore
  • ***
  • S
  • Posts: 670
  • Thanked: 159 times
Re: Missiles vs Shipyards
« Reply #18 on: June 18, 2020, 11:02:56 PM »
I have one.  Posting it now.