New Class Strikefighter (P) 500 tons 17 Crew 554.8 BP TCS 10 TH 1,000 EM 0
100154 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/0/0 DCR 0 PPV 1.5
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 148 5YR 2,224 Max Repair 500 MSP
Magazine 60
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.8 days Morale Check Required
T200-100T Photonic Drive, Class 1000/250M (1) Power 1000 Fuel Use 156.25% Signature 1000 Explosion 25%
Fuel Capacity 32,000 Litres Range 7.38 billion km (20 hours at full power)
R0-75/12 Missile Launcher, Class 1 (2) Missile Size: 1 Rate of Fire 5
T5/10-75R1 Missile FCS, Low Grade (2) Range 9.8m km Resolution 1
Class 1 Attack Munition (60) Speed: 270,000 km/s End: 0.6m Range: 9.7m km WH: 4 Size: 1 TH: 13860/8316/4158
T20/10-75R1 Active Sensor Suite, Low Grade (1) GPS 4 Range 9.8m km MCR 879.5k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
--- As part of my ongoing MaxTech project, I tested my Three Doctrine and found it clearly wanting. As I continued on with designs, I very quickly found that AMMs were absurd and that any Beam-Focused fighter would be mostly useless. I retained my Gauss-Based Interceptor, but re-classified it as a "Light Fighter" to be used almost exclusively for attacking enemy shipping. The idea being that while the enemy is tied up fighting my forces they might detect an enemy civilian ship. If they do, they deploy a couple of those little bastards to go hit it, either forcing the enemy to divide it's firepower and/or forces or else take the loss.
--- That is not this ship however; this ship is my main line fighter... at least for now, anyways. I still intend to experiment with a Railgun / Missile Fighter, but whether I can make that useful enough to be the backbone of my Fighter Corps or not remains to be seen. This ship mounts a pair of Size-1 Launchers sporting a x0.75 Size Reduction and a Reload Rate of 12. The magazine is intended to be used with the launchers hotloaded, giving it 30 salvoes worth of fire. Each Class-1 Attack Munition is designed to be able to fully penetrate a single layer of armor and deal 1 point of damage to whatever is underneath it. Having a pair of Missile FCS instead of just one means that it can engage two targets at a time. It would be used for enemy fighter spam, enemy bombers, as a primary commerce raider and as an auxiliary AMM platform.
--- The Gauss fighter would not be a primary commerce raider, but rather an opportunistic one since it requires much less support for it's weaponry and is likewise half the size of this ship. For those of you wondering why I didn't go with Box Launchers to have a bigger salvo size, it's because it halves the total missiles that I can deploy per fighter. I took the liberty of assembling the same ship with only the missile launcher configuration changed and some more fuel; it has half the number of missiles and takes WAY longer to reload in exchange for less than .5 billion km range and a 30 missile alpha strike.
The Box Launcher version:
New Class Strikefighter (P) 500 tons 11 Crew 533.6 BP TCS 10 TH 1,000 EM 0
100154 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 4.5
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 143 5YR 2,150 Max Repair 500 MSP
Magazine 30
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.9 days Morale Check Required
T200-100T Photonic Drive, Class 1000/250M (1) Power 1000 Fuel Use 156.25% Signature 1000 Explosion 25%
Fuel Capacity 34,000 Litres Range 7.85 billion km (21 hours at full power)
Size 1 Box Launcher (30) Missile Size: 1 Hangar Reload 50 minutes MF Reload 8 hours
T5/10-75R1 Missile FCS, Low Grade (2) Range 9.8m km Resolution 1
Class 1 Attack Munition (30) Speed: 270,000 km/s End: 0.6m Range: 9.7m km WH: 4 Size: 1 TH: 13860/8316/4158
T20/10-75R1 Active Sensor Suite, Low Grade (1) GPS 4 Range 9.8m km MCR 879.5k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction