As mentionned on the previous topic here is a presentation of the project in a forum format.
This is the original post I made on Bay12 forum so it is quite messy (I have added up manything on top so it doesn't feel organised or documented and it feels really outadated when i mention the scope of the game. But I will polish this page from time to time.
For more informations I recommend you to read my last kickstarter page and all the updates I made or the bay12 topicBay12 topic :
http://www.bay12forums.com/smf/index.php?topic=176315.0Former kickstarter :
https://www.kickstarter.com/projects/geopi/war-industry-a-sandbox-city-builder-with-physics/description This game has some « Worms » features as the whole environment is destructible and there is ballistic. It is also familiar with « forts » , « factorio » (on economy) and « Kerbal Space Program » (rocket design and physics), Noita (Liquid system has some similarities but I included a pressure system allowing for more behaviours )
The game is a slow paced city builder where you build your colony on a distant planet, extract natural ressources and manufacture ressources. Physics is simulated and you can also send rockets to asteroides (and planets) to colonise them, and you will be able to build space stations.
There are many native civilisations to interact with, there is a diplomacy system and a dialogue/quest system allowing complexe interaction and specific story arcs.
The only active opponent is an adversary faction that has made a colony as well and will pursue the same goal as you.
The game is focused on mass destruction weapons so I took most of my insipiration with earth situation during the cold war.
Don't hesitate to ask anything about the project and give me your feedback, I silently read this forum since its creation, must be my third account I create since I always forget my login hehe, I think this project might interest some of you.
Picture is worth a thousand words so here some screens :
An undergroung area of the worldAn asteroidA colonised asteroidA native cityThese idiots worship the "last root of a dying tree" making sacrifice to feed the tree. They are not aware it is this worm that ate the roots of the tree (killing it in the process)Some diplomacyGiant worms come from the desert A native hiveAnother HiveA volcano during an eruption, my liquid simulator simulate every pixels, with pressure, a temperature (with radiation and conduction effect given the environmen), viscosity. Avery pixel reacts to its neigbhor. Lava put grass and wood in flame, turn water into mist, losing heat in the process. Once the lava is cold enough, it ll turn into stone.Diplomacy with the natives and the adversaryRessources listRocket DesignA rocketModular construction of space stationGame Technology treePolitics is much easier when you ar a dictatorAn underground temple with a stargate leading to another planetPlayer city evolutionAlso I just uploaded a video :