I was really excited about this change in 2.2:
- After a shipping line has built ten ships, it will no longer build small ships. After a shipping line has built twenty ships, it will only build very large ships.
I thought this might improve the civilian lag situation, unfortunately while it might have somewhat it hasn't had a major impact in my experience. 95% of the calculation time on 5 day ticks is still caused entirely by civilian shipping lines (removing them makes the game run 20x faster)
They still have hundreds of ships
I feel like adding more sizes above "very large" (ingame called huge I believe) would help address this. My shipping lines frequently have hundreds of the largest class of ship.
Adding a massive, gargantuan, goliath etc class above huge and adding the same restrictions on count of smaller ships as above would I hope go a long way to fixing this.
Sorry to be negative, amazing game - thanks for continuing to share and improve it.