Author Topic: How to make a missile collier work?  (Read 1733 times)

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Offline nuclearslurpee

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Re: How to make a missile collier work?
« Reply #15 on: December 02, 2024, 07:08:30 PM »
Once the ship started exploding, I was sure it was a decimal point problem but the image looked fine to me. I was very confused. Good catch, Froggiest!
 
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Offline Mark Yanning (OP)

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Re: How to make a missile collier work?
« Reply #16 on: December 03, 2024, 04:35:54 AM »
Hei Froggiest, is not a problem, also thanks for the help! Oh my, that's not a good news... I don't remember if I started from a new database actually, probably not. But for sure is a new campaign after the problem I had. Is there something I can check, to see if is corrupted or not? So many hours in this game...
« Last Edit: December 03, 2024, 12:15:40 PM by Mark Yanning »
 

Offline nuclearslurpee

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Re: How to make a missile collier work?
« Reply #17 on: December 03, 2024, 07:03:27 AM »
Hei Froggiest, is not problem, also thanks for the help! Oh my, that's not a good news... I don't remember if I started from a new database actually, probably not. But for sure is a new campaign after the problem I had. Is there something I can check, to see if is corrupted or not? So many hours in this game...

The problem is that if you've played with the wrong decimal point even once, most likely the whole DB is corrupted not just a single save game. A fresh installation of the DB is really the only option, unfortunately.