Author Topic: Graphic improvement - Ships and missles  (Read 13032 times)

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Offline liveware

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Re: Graphic improvement - Ships and missles
« Reply #30 on: June 21, 2020, 12:33:47 PM »
I don't like the first two suggestions, too comprehensive. Player's ultimately decide what constitutes a Frigate or a Destroyer and may well decide to name their gulls "Ragglsnufts RGL-S" and "Ingiwiggz IG-WZ" or some other non-sense... more like "Assault Carriers", "Heavy Battlecruisers" and such, but the point is the symbols being tied to nomenclature is a bad idea for Aurora specifically.

I looked at the provided screenshots from Aurora II, and yeah, that'll clutter up right quick. Having the symbols scale down as you zoom out, eventually becoming dots after a certain point and then scaling back up as you zoom in might be one way to solve that. No idea how you could implement it though... or how hard that might be to implement.

I agree. If new map symbols are implemented it must be done carefully so as to avoid limiting player creativity. This is a major strength of the current implementation in my opinion.

Also... I like the current circle symbols. They remind of my college MATLAB robot projects :-)
Open the pod-bay doors HAL...
 
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Offline Mark Yanning

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Re: Graphic improvement - Ships and missles
« Reply #31 on: January 24, 2025, 10:41:54 AM »
Any update on implementing those symbols? They could be very usefull and nice actually
 
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Offline Droll

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Re: Graphic improvement - Ships and missles
« Reply #32 on: January 25, 2025, 07:06:02 PM »
Any update on implementing those symbols? They could be very usefull and nice actually

Well you just necroed a 4 year old post, even I forgot about this one and I have a prior post in the thread.

So I'll go with a no  ;D
 
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Offline Mint Keyphase

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Re: Graphic improvement - Ships and missles
« Reply #33 on: May 31, 2025, 01:19:24 AM »
I wish one day Steve would implement icons other dots we can use to denote fleets. Even something to distinguish launched squadrons and 'proper' fleets would be great...
 

Offline Steve Walmsley

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Re: Graphic improvement - Ships and missles
« Reply #34 on: May 31, 2025, 05:43:33 AM »
I wish one day Steve would implement icons other dots we can use to denote fleets. Even something to distinguish launched squadrons and 'proper' fleets would be great...

I did implement the NATO icons (like Harpoon) in Aurora II, which was an aborted early attempt at C# Aurora when I was playing around with WPF for graphics instead of the GDI I used for C# Aurora. There is probably a screenshot somewhere on the forums. They looked messy TBH - it was a lot easier to understand what was happening with the dots and names than with the icons, especially when you zoomed out.
 

Offline Mint Keyphase

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Re: Graphic improvement - Ships and missles
« Reply #35 on: May 31, 2025, 11:13:04 PM »
I mean something like perhaps a triangle to denote launched fighter squadrons, and squares to denote space stations (engineless hulls) It does not have to give too much details, just giving us basic idea of the nature of what the object on the map is.
« Last Edit: May 31, 2025, 11:15:08 PM by Mint Keyphase »
 
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Offline EclipsedStar

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Re: Graphic improvement - Ships and missles
« Reply #36 on: Yesterday at 05:00:20 PM »
If different shapes don't look too great/ it gets cluttered, would having the ability to set a colour for a ship-class or its status help with differentiation? Though then you might get a ton of colours all in one place and you might confuse what's a hostile/civilian/wrecked ship and what isn't. Maybe a toggle in the display options to toggle between viewing things normally and viewing coloured ship-types / coloured statuses? Or maybe something like three concentric circles where one represents their diplomacy stance (civilian, self, neutral, hostile, wrecks etc.), another for different status (probally one for if it has hangers and any docked fighters, one for if it has hangers and no fighters and one for if it has no hangers), and then another coloured circle for ship-class colours with non-player ships just having all three set to their 'diplomatic' colour to avoid spoiling/giving away information that shouldn't be known? Not sure what you'd do when you zoom out though- maybe merging them to just show their diplomatic stance? That sounds like it might get a bit complicated though.