Author Topic: v4.3 Bugs  (Read 3254 times)

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Offline sloanjh

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Re: v4.3 Bugs
« Reply #15 on: October 20, 2009, 12:55:19 AM »
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  

Kurt

I remember this happening to me (luckily I'd had it saved) a few releases back.  I think it had something to do with getting a tech from a download while I was researching it actively (not queued).

John
 

Offline boggo2300

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Re: v4.3 Bugs
« Reply #16 on: October 20, 2009, 04:44:38 AM »
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  

Kurt
Sigh,

this one just hi me, left with umm .3 mil on Mars, not a lot of recovering from that i think
The boggosity of the universe tends towards maximum.
 

Offline waresky

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Re: v4.3 Bugs-disappear of colonys
« Reply #17 on: October 20, 2009, 05:22:08 AM »
Steve r too frequently for a simple "RARE" bug,am see.

Strangyes r without warning.
Puf! and colony are gone.
 

Offline Steve Walmsley (OP)

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Re: v4.3 Bugs
« Reply #18 on: October 20, 2009, 06:09:03 AM »
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  
I think you are the third person to report this problem so I definitely introduced some type of population-destroying bug. Do you have the event log leading up to the disappearance (and the same for other players with this bug) as it will help me try to track down the problem. Also, do you know if it happened during a 5-day production increment or a normal increment?

Steve
 

Offline boggo2300

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Re: v4.3 Bugs
« Reply #19 on: October 20, 2009, 06:17:17 AM »
Steve

I was doing 30 day increments (waiting for stuff to build)
The boggosity of the universe tends towards maximum.
 

Offline Steve Walmsley (OP)

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Re: v4.3 Bugs
« Reply #20 on: October 20, 2009, 07:32:01 AM »
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  
Found it!

I am just amazed that I didn't encounter this problem during testing. I have recently rewritten cargo handling so that all forms of cargo can use the same code. The cargo type table now contains references to where everything is stored, such as the PrefabPDCs table or PopComponent table. If everything of a given type is picked up then the associated record in that table is deleted. Unfortunately, some items, such as the mass drivers that Waresky mentioned, are held in the Population table. So when the last item of that type was picked up, the code happily went ahead and deleted the population! Oops! I can't believe I didn't run in this though as I ran a game where I shifted automated mines and mass drivers from a mined out asteroid without a problem. This is possibly another factor at work that makes this rarer than it could be but I don't know what it is. Anyway I have fixed the problem and I will get a new version out later tonight. It will be v4.4 as I have made DB changes related to the CIWS.

EDIT: I just remembered fixing a 'bug' before I released v4.3. I had moved the last of some ship components and the stockpile read 0x Ship Component. So I added the deletion code to prevent that problem - and ending up causing a somwhat larger problem :)

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.3 Bugs
« Reply #21 on: October 20, 2009, 07:54:17 AM »
Quote from: "rdgam"
I am running a multi-player start from Earth using the real stars option.  If the players explore the warp points in a different order, I get duplicate stars and names.  I just got two 61 Cygins that are different.  I also have two Groombridge 34s connected to EV Lacertae.
I haven't been able to reproduce this one yet but I will keep trying.

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.3 Bugs
« Reply #22 on: October 20, 2009, 07:58:57 AM »
Quote from: "rdgam"
After the first geology team studied Earth, I have been getting this error every production cycle:

Error in UpdateTeams
Error 3265 was generated by DAO.Fields
Item not found in this collection.
Found and fixed

Steve
 

Offline waresky

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Re: v4.3 Bugs
« Reply #23 on: October 20, 2009, 09:56:50 AM »
".....the code happily went ahead and deleted the population! Oops!...."

WE love this man,agree mates?:)

oops..7.000.000.000 human "dummy"gones to heaven:DDDDD
 

Offline Laurence

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Re: v4.3 Bugs
« Reply #24 on: October 20, 2009, 03:18:40 PM »
Quote
I've got a PDC with a small barracks. The display tells me the capacity is 1 battalion.  No unit I've tried will go in, I get a message saying there is no room.  I've even tried a Marine Company.
It seems to be affecting all manual loading using the ground units tab. I have fixed it for v4.41. In the meantime, ships can avoid the problem by using load orders but that obviously won't work for PDCs. I've give it a little longer to see if any other bugs come up and then put out a non-DB patch,

Steve