Some problematic NPR Behaviour(not sure if they can be fixed)
1) 2 Different NPR's have sent armed ship squadrons with active sensors to my homeworld while apparently not being hostile , of course this behaviour made me shoot them. Perhaps NPR's should not approach within some distance of a large population without hostile intent with armed ships
2)In the ensuing battles they targeted the largest ship present which was a freighter , while this cost me signigigant infrastructure loss it did not help them win the battle.
3) One NPR chased 2 ships faster than his fleet away from his homeworld and continued chasing them even as 35 more ships moving more slowly entered the system with active sensors and headed for his homeworld. this allowed me to attack the planet without fighting his fleet , they should have gone for the bigger threat or retreated to the homeworld
4) NPR's seem to fixate I found that one NPR had sent 4 gate construction ships into the same system which had a precursor in , I did this by counting the wrecks perhaps they should stop sending unarmed ships into a system until they have cleared it with warships
5) The orbital battlestations around their homeworld did a good job of shooting down missiles but they would be much more effective if they added some offensive missile launchers
6)The point defense AI spends too much time shooting at size 1 missiles when their are size 6 missiles incoming