Hi all,
I was having a nice little combat with some precursors - three destroyers (1 scout, 1 Jump destroyer and 1 Escort destroyer) frantically running away from a small squadron who were unloading 3 Anti ship missiles every 5 or 10 secs - the actual combat was quite fun as the DJ had 3xASM launchers, but the precursor missiles were abouy 20% faster than my ASMs so every once in a while the ASMs would miss the incoming vampires, and turn around and chase them back towards the DE, which since the close Defence of the DE was a pair of quad lasers (at 25% hit chance) occasionally resulted in one or two hits.
The problem lies with what happened after one of those two hit strikes actually caused engine damage (from seperate missiles in the same salvo). The first hit reduced the speed of the Aegis, and so the program moved it out of the 2nd Scout Squadron into its own Task Group (DE Aegis) which had a max speed of something like 6100km/s. The second missile ALSO damaged the engine which resulted in the program again moving the Aegis out of its current TG (DE Aegis) and moving it into a new TG also called DE Aegis( now moving at 5700 km/s).
I didn't want the Aegis left behind so I moved it back into 2nd Scout Squadron (which of course slowed down as a result - no complaint there). The program then started throwing errors at every interval, which I eventually worked out was because it had two fleets with the same name , both of which were empty. The problem went away when I deleted one of the fleets
If a ship suffers engine damage, and it is the only ship in the Task Group, it should not generate a new Task Group. I'd also like to reiterate a request made some time ago that there be a way to set a squadron not to abandon damaged units for battles like this one where I figured the defence of the whole squadron was better served by keeping them all together.
BTW the 2nd Scout Squdron eventually escaped when the precursors ran out of missiles and went home to re-arm, although Custodes (the JD) was down to 20% capacity, and the armour on Aegis resembled Swiss cheese, and Hawkeye was not much better (although unbreached)
Have included the designs below
Aegis class Destroyer Escort 6750 tons 681 Crew 1425.6 BP TCS 135 TH 900 EM 180
6666 km/s Armour 5-31 Shields 6-300 Sensors 6/6/0/0 Damage Control Rating 4 PPV 34
Annual Failure Rate: 91% IFR: 1.3% Maint Capacity 528 MSP Max Repair 216 MSP Est Time: 1.84 Years
Internal Confinement Fusion Drive E6 (9) Power 100 Fuel Use 60% Signature 100 Armour 0 Exp 5%
Fuel Capacity 450,000 Litres Range 200.0 billion km (347 days at full power)
Gamma R300/12 Shields (3) Total Fuel Cost 36 Litres per day
Quad 100mm NUV PD Lightspear Turret (2x4) Range 48,000km TS: 12000 km/s Power 12-12 RM 3 ROF 5 3 3 3 2 0 0 0 0 0 0
Fire Control S04 24-12000 (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (3) Total Power Output 30 Armour 0 Exp 5%
Active Search Sensor MR18-R85 (1) GPS 3060 Range 18.4m km Resolution 85
Active Search Sensor MR1-R1 (1) GPS 216 Range 1.3m km Resolution 1
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
ECCM-2 (1) ECM 20
This design is classed as a military vessel for maintenance purposes
Mohecian class Scout 6750 tons 614 Crew 1394.6 BP TCS 135 TH 1200 EM 300
8888 km/s JR 3-50 Armour 5-31 Shields 10-300 Sensors 36/36/0/0 Damage Control Rating 3 PPV 0
Annual Failure Rate: 121% IFR: 1.7% Maint Capacity 387 MSP Max Repair 216 MSP Est Time: 1.24 Years
J6750(3-50) Military Jump Drive Max Ship Size 6750 tons Distance 50k km Squadron Size 3
Internal Confinement Fusion Drive E6 (12) Power 100 Fuel Use 60% Signature 100 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 44.4 billion km (57 days at full power)
Gamma R300/12 Shields (5) Total Fuel Cost 60 Litres per day
Active Search Sensor MR110-R85 (1) GPS 18360 Range 110.2m km Resolution 85
Thermal Sensor TH6-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
EM Detection Sensor EM6-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
ECM 20
This design is classed as a military vessel for maintenance purposes
Guardian class Jump Destroyer Escort 6750 tons 587 Crew 1409 BP TCS 135 TH 900 EM 60
6666 km/s JR 3-50 Armour 5-31 Shields 2-300 Sensors 6/6/0/0 Damage Control Rating 4 PPV 3
Annual Failure Rate: 91% IFR: 1.3% Maint Capacity 522 MSP Max Repair 216 MSP Est Time: 1.83 Years
Magazine 216
J6750(3-50) Military Jump Drive Max Ship Size 6750 tons Distance 50k km Squadron Size 3
Internal Confinement Fusion Drive E6 (9) Power 100 Fuel Use 60% Signature 100 Armour 0 Exp 5%
Fuel Capacity 400,000 Litres Range 177.8 billion km (308 days at full power)
Gamma R300/12 Shields (1) Total Fuel Cost 12 Litres per day
Size 1 Missile Launcher (3) Missile Size 1 Rate of Fire 10
Missile Fire Control FC1-R1 (1) Range 1.3m km Resolution 1
Needle Mk1 AMM (216) Speed: 38,300 km/s End: 0.6m Range: 1.4m km WH: 1 Size: 1 TH: 485 / 291 / 145
Active Search Sensor MR1-R1 (1) GPS 216 Range 1.3m km Resolution 1
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes