Author Topic: Basic Scout Ship  (Read 3921 times)

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Offline Brian Neumann

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Re: Basic Scout Ship
« Reply #15 on: March 03, 2011, 10:24:36 PM »
Cloak only effects active sensors.  The way t reduce thermal emissions is with the reduced engine emmisions, and for em to not have shields up or turn on your active sensors

Brian
 

Offline voknaar

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Re: Basic Scout Ship
« Reply #16 on: March 03, 2011, 10:26:38 PM »
Cloak only effects active sensors.  The way t reduce thermal emissions is with the reduced engine emmisions, and for em to not have shields up or turn on your active sensors

Brian

Ta, a quick search only revealed the tech in the tree and its cost nothing beyond that  ???
 

Offline Peter Rhodan

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Re: Basic Scout Ship
« Reply #17 on: March 09, 2011, 05:45:43 AM »
at 3k speed they won't be able to run away from anything if found.  I favour very fast 12K + ships as they can outrun opponents
 

Offline welchbloke

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Re: Basic Scout Ship
« Reply #18 on: March 09, 2011, 11:09:05 AM »
at 3k speed they won't be able to run away from anything if found.  I favour very fast 12K + ships as they can outrun opponents
To make that kind of speed without commiting a prohibitive amount of mass to engines you need pretty good engine tech.  My current designs operate at 10K and 12K and they are all SCAM equipped.
Welchbloke