Increase the Paladin Warhead to size 4 (its often mentioned around the forums about the warhead size verses penetration, but basically for maximum efficiency you want to be looking at sizes 1, 4, 9, 16, 25 etc, where a single hit will penetrate 1, 2, 3, 4, 5 etc layers of armour, as it is right now, your WH3 missile will only sandpaper a single layer of armour per hit. Take a look at this
OpenOffice/Excel spreadsheet for easy missile design. post by Paul, for help with missile designs, its excellent - I don't leave Sol without it!
I also note that you have a 9k jump ship, this will allow you to jump 9k sized ships, perhaps a rethink in designs of your warships and PDs will allow you to build bigger ships, and less of them overall, as it is all those resources gone into producing that Jumpship is not being utilised. You can reduce the size (and cost) by limiting max squadron jump to 3 unless of course you intend it to be used for Jump point assaults, and if that is so try and up the armour a little on it.
Your Resolution is designated a Recon Frigate, so assuming it will operate independently from the fleet: While it would be nice to shove a huge array on there (say a S120 to S200 at huge range) the aim of the scout is to see and not be seen, do it if you can tho as the passive ranges will still be impressive against larger ships like the motherships and so on. I would reduce everything possible to minimise its size and signature, increase the fuel a bit (it will be out in the field for a while), save a little size by reducing that S1-AM array to smallest possible (detecting inbound missiles at 26m miles or 6m miles will make no difference to the ships survivability when those missiles hit), I would suggest removing it completely as your S50 array will pick them up just before they hit. If you want to add survivability then maybe a CIWS or two might help here, but I wouldnt bother, keep that TCS as low as possible, size down and creep around at minimal speeds to reduce your TH when in the field.
If the Resolution is also intended to act as the fleets main sensor platform, then a second array (S120 to S180) would be worth it, keep the armour high (or add more!) and be prepared for it to become the enemies number one target in every engagement, large arrays in active mode are tremendous missile magnets as often that will be the first ship an enemy can see. Your jump ship as mentioned above can jump a ship up to 9kton (or I think - I'm not entirely sure here, but I think it might actually only be - in the Resolutions case - 8,800 tons - can anyone confirm?), so thats up to 9kton you can utilise. You could feasably increase the thermal and passive array sizes as well as adding a large surveillance array. Perhaps adding a gauss turret or two, or some AMMs, I prefer gauss myself, and while it will never be as good as a dedicated PD ship, it will beef up the fleets defences. A huge array, maybe about 500tons or 1000tons in size for the component will be tremendously expensive but will provide excellent coverage, you'll only need the one ship per fleet, and if you standardise the design now it can be in service for a long time as your tech increases.
In my last game these are the Scout Frigate (independently operated) and the latest build of Fleet Scouts at destroyer and cruiser sizes, admittedly it was a very late game but the Ulysses in particular, had been refitted throughout the entire game, the first built way back before I had even left Sol, its CIWS systems are a legacy from when its primary role was independent operation which continued as larger fleet dedicated detection ships such as the Aries were built, again the Aries is a refitted version, individual components have been replaced like for like, just upgraded tech (which is why power output to requirement for the laser weapons don't quite match) and they are all still in active service.
BFR Farseer class Scout Frigate 3,000 tons 287 Crew 1596.8 BP TCS 6 TH 48 EM 0
10000 km/s JR 3-500 Armour 2-18 Shields 0-0 Sensors 96/96/3/0 Damage Control Rating 2 PPV 0
Annual Failure Rate: 48% IFR: 0.7% Maint Capacity 499 MSP Max Repair 275 MSP Est Time: 2.26 Years
Westinghouse WE-M01/3K Jump Drive Max Ship Size 3200 tons Distance 500k km Squadron Size 3
Northrop-Aventine SCAM Drive (3) Power 200 Fuel Use 30% Signature 16 Armour 0 Exp 5%
Fuel Capacity 260,000 Litres Range 520.0 billion km (601 days at full power)
TN/AS-14 Active Search Sensor (1) GPS 19200 Range 460.8m km Resolution 100
TN/TH-13 Thermal Array (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
TN/EM-13 Detection Sensor (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
Advanced Gravitational Sensors (1) 3 Survey Points Per Hour
Cloaking Device: Class cross-section reduced to 10% of normal
BF6 Ulysses-E class Fleet Scout 5,000 tons 388 Crew 3154 BP TCS 100 TH 80 EM 0
10000 km/s Armour 9-26 Shields 0-0 Sensors 96/96/0/0 Damage Control Rating 33 PPV 0
Annual Failure Rate: 66% IFR: 0.9% Maint Capacity 1183 MSP Max Repair 480 MSP Est Time: 2.23 Years
Northrop-Aventine SCAM Drive (5) Power 200 Fuel Use 30% Signature 16 Armour 0 Exp 5%
Fuel Capacity 300,000 Litres Range 360.0 billion km (416 days at full power)
3rd Generation CIWS (2x10) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
TN/AMS-11 Missile Detection Array (1) GPS 10 Range 2.3m km Resolution 1
TN/SA-21 Area Surveillance Array (1) GPS 57600 Range 1,262.0m km Resolution 120
TN/SA-23 Small Target Surveillance Array (1) GPS 9600 Range 515.2m km Resolution 20
TN/TH-13 Thermal Array (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
TN/EM-13 Detection Sensor (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
ECM 40
BF5 Aries-D class Scout Cruiser 8,000 tons 750 Crew 5633 BP TCS 160 TH 128 EM 0
10000 km/s Armour 7-35 Shields 0-0 Sensors 96/96/0/0 Damage Control Rating 6 PPV 12
Annual Failure Rate: 78% IFR: 1.1% Maint Capacity 2861 MSP Max Repair 960 MSP Est Time: 2.26 Years
Northrop-Aventine SCAM Drive (8) Power 200 Fuel Use 30% Signature 16 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 562.5 billion km (651 days at full power)
C310-3 PD Laser Cluster (1x3) Range 120,000km TS: 33300 km/s Power 9-9 RM 6 ROF 5 3 3 3 3 3 3 2 2 2 1
R060 Beam Fire Control (1) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
SCAM-16 Fusion Bottle (1) Total Power Output 16 Armour 2 Exp 5%
TN/SA-24 Small Target Surveillance Array (1) GPS 19200 Range 1,030.4m km Resolution 20
TN/SA-22 Area Surveillance Array (1) GPS 115200 Range 2,523.9m km Resolution 120
TN/AMS-12 Missile Detection Array (1) GPS 240 Range 57.6m km Resolution 1
TN/TH-13 Thermal Array (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
TN/EM-13 Detection Sensor (1) Sensitivity 96 Detect Sig Strength 1000: 96m km
ECCM-4 (1) ECM 40