Author Topic: Trade Network and civvy spaceports  (Read 4123 times)

0 Members and 1 Guest are viewing this topic.

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: Trade Network and civvy spaceports
« Reply #15 on: June 20, 2011, 04:45:59 PM »
I would play without "owning" any ships at all and simply posting contracts and colonize priorities if it was at all possible to do so.

A lot of people would, which is why either

A)  It should not be possible, or

B)  It should cost money, minerals, & fuel to do so, rather than generating such.  In fact, it should cost more to have civilians move something for you than it would cost a government freighter to do so.
 

Offline Thiosk (OP)

  • Commodore
  • **********
  • Posts: 784
  • Thanked: 1 times
Re: Trade Network and civvy spaceports
« Reply #16 on: June 20, 2011, 05:26:00 PM »
Doesn't it already cost money?

I pay out the nose to have the civvies move those 500 facilities.  The key thing is that a vigorous civilian economy gives you logistical support.  I'm already babysitting mineral stockpiles because the civilians can't dynamically notice shortages and run loads of minerals to keep things chugging, and the same with fuel, maintenance supplies, ammunition, and all other products.  As a result, I see no problem with paying the civvies to move my smeg for me when i tell them to.  I have my own squad of heavy lifters, specifically for the long range moves-- but its my belief the civs are there specifically to help you move those 2000 automines from  ceti IV to alpha ceti VI.

edit:  yes, civilian contracts cost wealth.
« Last Edit: June 21, 2011, 05:24:20 AM by Thiosk »
 

Offline jseah

  • Captain
  • **********
  • j
  • Posts: 490
Re: Trade Network and civvy spaceports
« Reply #17 on: June 20, 2011, 08:49:15 PM »
A lot of people would, which is why either

A)  It should not be possible, or

B)  It should cost money, minerals, & fuel to do so, rather than generating such.  In fact, it should cost more to have civilians move something for you than it would cost a government freighter to do so.
Oh sure, option B sounds like the best. 
Civilian ships *ought* to cost minerals and fuel to build.  They take those from the private sector, which is fed by CMCs. 

Money isn't a problem.  Since most of the time, money is free for me. 
 

Offline Harmonica

  • Leading Rate
  • *
  • Posts: 10
Re: Trade Network and civvy spaceports
« Reply #18 on: June 21, 2011, 05:15:49 AM »
Quote from: Father Tim link=topic=3714.  msg36367#msg36367 date=1308606359

B)  It should cost money, minerals, & fuel to do so, rather than generating such.    In fact, it should cost more to have civilians move something for you than it would cost a government freighter to do so. 

What's the justification for that? It's illogical.   If the game is a simulation, then real-world, there's a reason why governments invest in private sectors and subsidise their growth: because they're much better at it than governments and they can do it a lot cheaper. 

This doesn't mean that in Aurora, the player can sit back and have the civvies make it easy, because they're still going to have to plan where they need x resources, and set up their supply chains to make those resources get there when they need them. 

Perhaps what this boils down to is the contracts system being slightly limited, if the civvies say to the player 'sure, we can set up a trade route from here to here, but it's going to cost you.  .  .  ' wouldn't you be happy with that? It would be nice to actually interact with them in some kind of basic way, even if it was purely asking them specifically to doing things, and for them to say 'nope, we can't do that' or 'yeah, here's our price. '


As a footnote to this discussion, if civvie industrial sector could set up mining ships it would make the game even better. 
« Last Edit: June 21, 2011, 05:17:23 AM by Harmonica »
 

Offline Sloshmonger

  • Warrant Officer, Class 1
  • *****
  • S
  • Posts: 80
Re: Trade Network and civvy spaceports
« Reply #19 on: June 23, 2011, 03:42:35 PM »
I'm just waiting for the day when I can sell ships to civvies. 

I mean, you can already "buy" ships from civvies through suspect game behavior and subsidies.

As for my motivation, once you're done moving 3b people, you start to look at getting rid of some ships.
 

Offline symon

  • Warrant Officer, Class 1
  • *****
  • Posts: 81
Re: Trade Network and civvy spaceports
« Reply #20 on: June 23, 2011, 04:18:40 PM »
"there's a reason why governments invest in private sectors and subsidise their growth"
That's true. It's so the politicians can retire and become directors of those self same companies.

In truth, the more efficient of the two depends on the degree of corruption endemic in each, coupled with how you present efficiency. (grin). Our large financial institutions very recently demonstrated just how much more efficient than the public sector that bailed them out they were. (grin).
"You fertility deities are worse than Marxists," he said. "You think that's all that goes on between people."

Roger Zelazny, Lord of Light. 1971.
 

Offline iamlenb

  • Petty Officer
  • **
  • i
  • Posts: 26
Re: Trade Network and civvy spaceports
« Reply #21 on: August 08, 2011, 09:22:29 PM »
"there's a reason why governments invest in private sectors and subsidise their growth"
That's true. It's so the politicians can retire and become directors of those self same companies.

In truth, the more efficient of the two depends on the degree of corruption endemic in each, coupled with how you present efficiency. (grin). Our large financial institutions very recently demonstrated just how much more efficient than the public sector that bailed them out they were. (grin).

This.  Then forcibly retire a random civilian official on one of the planets in the trade route chain.  "I just lost the sector governor after subsidizing Company X!!!" posts would rock.
 

Offline ollobrains

  • Commander
  • *********
  • o
  • Posts: 380
Re: Trade Network and civvy spaceports
« Reply #22 on: August 17, 2011, 05:13:57 PM »
How about civilian owned gas mining ships ( and platforms that could mine the gas giants which could have a plentiful supply as well)