Author Topic: First Carrier Group  (Read 3291 times)

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Offline jRides

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Re: First Carrier Group
« Reply #15 on: September 13, 2011, 01:47:11 PM »
Its probably personal preference but I would probably remove that interceptor class altogether, and add in another escort if you feel your task group would be lacking, the space your freeing up you can spare in bigger fuel tanks for your EWACS and fit a couple tankers to extend your strike range and endurance of your EWACS net. Possibly another squadron or bigger ammo containment. Depending on the role of your carrier of course, but I went with 4 full reloads in my last game.

I always go with carrier groups, rarely have I fought with anything else and I find that the Carrier and the jump tender are generally the first to be targeted so I am 100% behind the CIWS for your carrier. When you come to think about the jump tender a Gauss cannon or two will extend its role (you will have the mass to spare) and give it some needed survivability.

EDIT: I would suggest another class of heavy interceptor too, a squadron leader - dropping a couple missile tubes and adding an active sensor, have one per squadron of fighters so they can work well outside the sensor net provided by your EWACS and Fleet, then your only restraint is fuel but with a tanker class fighter your fighters will have a vast range. I would also suggest on your tanker you give it fuel tanks big enough to refuel an entire squadron and have enough fuel remaining to get home itself.. learned that one the hard way. :)
« Last Edit: September 13, 2011, 05:08:09 PM by jRides »
 

Offline Din182

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Re: First Carrier Group
« Reply #16 on: September 14, 2011, 10:16:08 PM »
My personal suggestion is to reduce your anti-ship missile warheads down to 4 and greatly improve the speed and chance to hit, so you get more hits on fast ships.  That way, your missiles don't become outdated as quickly.  But if you plan on getting in lots of battles with slow ships early on, the missiles are pretty good.
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