Author Topic: New user: many questions and where I went wrong  (Read 3244 times)

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Offline Erik L

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Re: New user: many questions and where I went wrong
« Reply #15 on: March 19, 2013, 04:54:20 PM »
Err something strange is happening to this new game as well.  I wanted to ask here before posting a bug somewhere.  I did a search, but maybe because the search terms are too generic I could not find anything.

As it should be, when I drop a team on a moon or planet to completeyl survey it, the game sets it as a colony.  And that is normal of course but. .  sometimes, when I do so, some random and impossible civilian orders get created at the same time, I do not know why.

For example, I dropped my team of Titan, Titan gets marked as colony, and checking the civilian tab I found a supply order for 60 automated mines.  And all my civilian ships get here and hang around doing nothing. . .

Thoughts?

Did you delete the default game from Steve?

Offline Zincat (OP)

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Re: New user: many questions and where I went wrong
« Reply #16 on: March 19, 2013, 05:06:04 PM »
Quote from: Erik Luken link=topic=5983.  msg61494#msg61494 date=1363730060
Did you delete the default game from Steve?

I did so.   However I still have my aborted game from before, I did not delete it.   And also, in that game I did not exploit Titan whatsoever. 

Does it matter? I wanted to start another game with a friend of mine but.  .  .   am I limited to one game at a time?
« Last Edit: March 19, 2013, 05:18:25 PM by Zincat »
 

Offline Erik L

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Re: New user: many questions and where I went wrong
« Reply #17 on: March 19, 2013, 06:05:52 PM »
I'd use different database copies. One per game. This will alleviate any data creep.

Offline Zincat (OP)

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Re: New user: many questions and where I went wrong
« Reply #18 on: March 20, 2013, 05:01:55 AM »
So. . .  I suppose I should delete the other old games and then compact the database? Because I do have a problem.

I backed up the db, in order to be able to restore it if needed.  Then I deleted all the other games I had there.  And then, I hit the compact database option from the menu.

And it does not work, I get
error 429
activex component can't create object

followed by endless error UpdateGameLog
Error 3420 generated by DAO. Database
Object invalid or no longer set

I am unsure as to how proceed from here. . . .  I can't compact the database.
 

Offline xeryon

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Re: New user: many questions and where I went wrong
« Reply #19 on: March 20, 2013, 08:43:50 AM »
You don't need to compact the database.  I would just delete it and unpack the original from the zip file again.  The DB has a tendency to corrupt, especially when significant errors occur during games.

If you want to play a game with reduced chances for errors and slow-downs turn off all three of the default spoiler races and set the initial NPRs to 0.  Leave the NPR generation chance enabled so you will encounter aliens as you grow.  This reduces the need for military craft, but won't eliminate it.  It will let you cultivate an empire and learn how to manage the monetary and mineral economies (which are often much harder to deal with than aliens).

What ships to design and exploration doctrine are just play-styles.  Cultivate a game theme and go with it.  The entire application is a sandbox for roleplaying.  There really isn't anything you can do wrong and there isn't any way to 'win' the game.
 

Offline Zincat (OP)

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Re: New user: many questions and where I went wrong
« Reply #20 on: March 20, 2013, 05:07:50 PM »
Quote from: xeryon link=topic=5983. msg61514#msg61514 date=1363787030
You don't need to compact the database.   I would just delete it and unpack the original from the zip file again.   The DB has a tendency to corrupt, especially when significant errors occur during games.

If you want to play a game with reduced chances for errors and slow-downs turn off all three of the default spoiler races and set the initial NPRs to 0.   Leave the NPR generation chance enabled so you will encounter aliens as you grow.   This reduces the need for military craft, but won't eliminate it.   It will let you cultivate an empire and learn how to manage the monetary and mineral economies (which are often much harder to deal with than aliens).

What ships to design and exploration doctrine are just play-styles.   Cultivate a game theme and go with it.   The entire application is a sandbox for roleplaying.   There really isn't anything you can do wrong and there isn't any way to 'win' the game.

Well, I suppose that's one way of playing the game, but to me at least playing without the big, bad guys out there is no fun at all.  I delight in knowing that something out there could kill me very, very quickly. 

Still, I guess that for the next games I will play always recopying the database from scratch.  I just hope my current game is not bugged too much, cause I really don't feel like scrapping it.  Thanks for the suggestion anyway.
 

Offline xeryon

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Re: New user: many questions and where I went wrong
« Reply #21 on: March 21, 2013, 10:44:48 PM »
The three spoiler races can be re-enabled at any time from the game launch menu.  The majority of players always play with Invaders turned off initially as the difficulty curve with them is a shear cliff.  The invaders are also a frequent cause of short time span interrupts.  Due to these two things most people wait to turn them on until they are further advanced in technology and want to be punished.  The other two will be a significant challenge but won't disrupt your game (passage of time) as badly.
 

Offline TheDeadlyShoe

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Re: New user: many questions and where I went wrong
« Reply #22 on: March 22, 2013, 04:14:24 AM »
Quote
Well, I suppose that's one way of playing the game, but to me at least playing without the big, bad guys out there is no fun at all.  I delight in knowing that something out there could kill me very, very quickly. 

There's a few problems, in practical terms.

One is that NPRs typically run out of one or more vital minerals pretty quick right now; theyre not as good at exploiting minerals as humans.  Another is that starting NPRs can cause massive cascades of discovered NPRs, leading to much lag and potential errors, as well as lots of probably low tech enemies.  Third is that invaders arn't so much a challenge at lower tech, and more of a complete death sentence if you are unlucky.

You could start your NPRs manually, and turn off NPR discovery chance.  That way they can't discover new NPRs, and have a strictly limited ability to expand.  This necessitates generating systems as the SM Race, otherwise you will already have 'discovered' the NPR home systems.  It also lets you give the NPRs huge mineral stocks if needed and customize their starting power/tech.

You could also just use "Add New NPR" when you feel the time is right, which will auto generate an NPR race.

You could just do it purely off NPR discovery chance, which is frankly a just-fine-workable way to do it.