Author Topic: Number of Civilian Shipping Lines  (Read 7367 times)

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Offline 83athom

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Re: Number of Civilian Shipping Lines
« Reply #15 on: February 05, 2015, 10:54:01 AM »
14 years in and still no Lines yet but;
Tax on Population   25376.5  85.4%
Financial Centers    4020.5    14.6%

Total                    27596.9 (don't ask me why its 6.9 and not 7.0 as I have no clue why)

So when I do get shipping lines and they match up percentage wise to you guys', man dats a lot of bling. Btw, those numbers are monthly not yearly.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Vortex421

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Re: Number of Civilian Shipping Lines
« Reply #16 on: February 05, 2015, 11:57:53 AM »
Good God. "Honey, hand me my railgun! I'm going hunting."

That would be paradise for a pirate.  Hmm, maybe we need a pirate faction now...
 

Offline Zerkuron

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Re: Number of Civilian Shipping Lines
« Reply #17 on: February 05, 2015, 02:42:23 PM »
14 years in and still no Lines yet but;
Tax on Population   25376.5  85.4%
Financial Centers    4020.5    14.6%

Total                    27596.9 (don't ask me why its 6.9 and not 7.0 as I have no clue why)

So when I do get shipping lines and they match up percentage wise to you guys', man dats a lot of bling. Btw, those numbers are monthly not yearly.

How much bling they produce depends on your population scattering. Having a 10b pop on earth and 25m pops everywhere else wont get you anywhere
earth would produce huge amounts of goods but the small demand on the other colonies render the supply wasted. On the other hand the small colonies dont have enough goods production to satisfy earth hunger for goods. Same goes for passengers travel in space liner. The best is having similar pops on all colonies.
 

Offline 83athom

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Re: Number of Civilian Shipping Lines
« Reply #18 on: February 05, 2015, 03:43:54 PM »
I know. But I'm not on any other worlds yet. That is just Earth producing on its own. I was saying imagine how much I would make when I am well established with multiple planets. I found 7 planets under 2 cost in the systems next to sol and 1 at 0. So I don't think colonizing will be a problem.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Zerkuron

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Re: Number of Civilian Shipping Lines
« Reply #19 on: February 05, 2015, 04:52:57 PM »
Ok, sorry I misunderstood.

Anyways I am now 4 years further into the game now year 37. My shipping lines developed further.

Quote
Corporations:                            Ships   Tonnage      Increase Ships   Increase Tonnage
Dangel Transport Corporation       298    11563400      52,82%           35,33%
Trattner Company                       233   10005600      70,07%            61,00%
Welke Colony Group                    018   611200          20,00%           -9,92%
Hamburg Lines                           023   1059450        228,57%          251,04%

Also depending vastly on shipping lines got me a side effect. At 30 Day increments I lose 2333 wealth per month. At 1 Day increments I gain 3133 wealth per month. I cannot longer play on longer increments otherwise I will go bancrupt   :P

Also something is strange. All Civ Space Liners are doing their thing. Also 90% of the Colony Ships do their job. But 90% of the Freighters are idling. Something must be broken regarding Freighter spawning.

A bit offtopic, but I also got 135 Civ Mines. Are shipping lines and Civ Mine spawns related?
« Last Edit: February 05, 2015, 05:09:09 PM by Zerkuron »
 

Offline MarcAFK

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Re: Number of Civilian Shipping Lines
« Reply #20 on: February 05, 2015, 09:28:26 PM »
What's your gain/loss for 5 day increments?
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
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Offline Zerkuron

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Re: Number of Civilian Shipping Lines
« Reply #21 on: February 06, 2015, 04:50:05 AM »
At 5 Day increments I loose about 250 wealth. So not to bad. I would like to stay with 1-Day-Inc. but the turn processing makes aurora slowly into a waiting game. Now it needs ~13 seconds per 1-Day-inc. And my game has only 100 star systems.  :(
 

Offline MarcAFK

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Re: Number of Civilian Shipping Lines
« Reply #22 on: February 06, 2015, 05:22:18 AM »
Would changing subpulse length help? But anyway since you know theres a discrepancy with income based on tick length why not just sm yourself some cash before running higher turn lengths?
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Zerkuron

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Re: Number of Civilian Shipping Lines
« Reply #23 on: February 06, 2015, 05:29:58 AM »
Would changing subpulse length help? But anyway since you know theres a discrepancy with income based on tick length why not just sm yourself some cash before running higher turn lengths?

I never thought about this. I may give it a try. But the wealth loss is not so bad at 5ers. Over 35 Years in 1 Day increments gave me a wealth about 662000. Only 30 days would cause trouble.

I like the idea of seeing it as a penalty for being impatient ;D
 

Offline Bryan Swartz

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Re: Number of Civilian Shipping Lines
« Reply #24 on: February 07, 2015, 01:29:55 AM »
Once I reached a certain point, which I probably hit a couple decades ago, doing more than 5-day increments just didn't make any sense for me.  I never knew it could affect income.  I typically do either 1 or 5-day most often, but never 30.  Way too much stuff would need attention in between there. 
 

Offline MarcAFK

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Re: Number of Civilian Shipping Lines
« Reply #25 on: February 07, 2015, 01:41:23 AM »
I always run 5 seconds day because I can't bear the thought of lost production cycles......
I always forget though and find "inactive research lab x5" or whatever on my event log.... and the industry lab is a similar story.
« Last Edit: February 07, 2015, 02:37:00 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Bryan Swartz

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Re: Number of Civilian Shipping Lines
« Reply #26 on: February 07, 2015, 01:54:00 AM »
I assume you mean 5 days not 5 seconds.  Otherwhise, that's ... well, insane commitment :)
 

Offline linkxsc

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Re: Number of Civilian Shipping Lines
« Reply #27 on: February 07, 2015, 02:27:45 AM »
Well in my experience, especially if trading between the earth and the moon, using even 1 day increments can lose you some wealth. And stacking spaceports on earth and the moon will have a huge impact on that trade.
Bonus points, if early on I colonize earth, and let them buy up all of earths infrastructure for a few years, when i terraform it a few years down the line, i just use that inf elsewhere (think in my current game, luna made it to 35k inf without any direct production from myself) much more doable in a conventional start though (more early game spare time waiting for techs).

But this game itself for example. After luna started getting up there and i had gotten 100 terraformers out. Started shifting all that inf to mars it boosted up real quick started tforming that, moved out to the jupiter moons. (Suprisingly easy to drop their colony costs you know) focused down ganeymede, now its producing inf for ther others, and titan is in my sights...

But i have over 200 civvy ships. 1 of the companies has over 5mil tons of ships. And due to the fact that its on my laptop which i cant start a second empire on, i have no way of throttling the civvys back. So, as i keep trying to research enough so i can branch out... its been 45 years sonce the start of the campaign, and already am at 15 min 5day cycles. When i have only explored sol, theres no npr, and asteroid and planet movement boxes are unchecked
 

Offline Person012345

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Re: Number of Civilian Shipping Lines
« Reply #28 on: April 23, 2015, 12:08:17 PM »
I always run 5 seconds day because I can't bear the thought of lost production cycles......
I always forget though and find "inactive research lab x5" or whatever on my event log.... and the industry lab is a similar story.
I run at 1-day for the same reason, and do the same forgetting.