Author Topic: Does his work? 91 simultaneous salvos, on 1000t  (Read 6651 times)

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Offline linkxsc

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Re: Does his work? 91 simultaneous salvos, on 1000t
« Reply #30 on: September 22, 2015, 10:00:03 AM »
Joker read up about fire controls vs number of salvos.
 

Iranon

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Re: Does his work? 91 simultaneous salvos, on 1000t
« Reply #31 on: September 22, 2015, 12:45:14 PM »
Assume I'm launching a single coordnated strike of size-1 missiles from 10 FACs.

910 missiles in 910 salvos, speed 16k, WH2, MR19. 61% to hit a 5k target
720 missiles in 10 salvos of 72, speed 32k, WH1, MR22. 141% to hit a 5k target.

The first is my design from the first post.
The second represents the best I can do with fast missiles from box launchers, comparable effective range (~45m) , from platforms half as fast (8k).

The first looks much, much, better to me.

*

If we use two-stage missiles with size-1 payloads, we get rid of the speed restriction for the final stage... but slow cruising stage introduces its own problems.
On 8km/s craft launching 8km/s two-stage missiles, I could get
740 missiles in 740 salvos (Size 2 launcher)
980 missiles in 490 salvos of 2 (Size 3 launcher)

Final stages with a range requirement of about 6m could be
25600 km/s, WH2, MR22, 112% for a 5k target.
32000 km/s, WH1, MR28, 179% for a 5k target.
38400 km/s, WH1, MR22, 169% for a 5k target.

Larger launchers are unnecessary tonnage overhead and reduce dispersion if we just want to drown our target in size-1 missiles, but become interesting when we want larger final stages. 10 FACs could also deliver 160 of the following in single-missile salvos:

Total size 6, 6km/s, 75m cruising range, releasing a size 4.861 second stage:
26300 km/s, WH9, Range 7.2m, MR24, 126.2% to hit a 5km/s target

My two-stage missiles currently suffer from insufficient engine power multipliers, and the bigger one above should probably carry a sensor.
 

Offline CharonJr

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Re: Does his work? 91 simultaneous salvos, on 1000t
« Reply #32 on: September 24, 2015, 06:25:00 PM »
Just used this vs. lots of small enemy FACs and it worked nicely with hardly any of the usual micro needed.

Put your FACs on auto+sync fire once in range and force as many turns as needed to run out of ammo, reload at collier and repeat till either all enemies are down or they got close enough to force you to jump out of the system.