Author Topic: v1.10 Bugs Thread  (Read 9721 times)

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Offline DFNewb

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Re: v1.10 Bugs Thread
« Reply #75 on: April 13, 2020, 02:26:13 PM »
Still getting Function 1512 errors when SM creating a NPR "New Race" in Sol.

1512 is a sequence of play error. What is the error text? Is this conventional game?

I get this too, very easy to reproduce.

Start new game. Set player NPR on. Go to system view as SM, click on Mars, create race, make it NPR, then any time you try to pass time you will get 1512, time will not pass, game is effectively lost. Must restart.
 

Offline GhostIsGone

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Re: v1.10 Bugs Thread
« Reply #76 on: April 13, 2020, 02:26:25 PM »
The game information window contains 4 buttons, if you have only one save game created, the text of the Delete button disappears. 
 

Offline Steve Walmsley (OP)

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Re: v1.10 Bugs Thread
« Reply #77 on: April 13, 2020, 02:26:38 PM »
Jump Shock lasting too long is fixed.
 
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Offline Steve Walmsley (OP)

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Re: v1.10 Bugs Thread
« Reply #78 on: April 13, 2020, 02:27:21 PM »
The game information window contains 4 buttons, if you have only one save game created, the text of the Delete button disappears.

That is intended, to prevent you deleting the last game.
 

Offline GhostIsGone

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Re: v1.10 Bugs Thread
« Reply #79 on: April 13, 2020, 02:28:40 PM »
Quote from: Steve Walmsley link=topic=10668.  msg121920#msg121920 date=1586806041
Quote from: CatchItGamer link=topic=10668.  msg121918#msg121918 date=1586805985
The game information window contains 4 buttons, if you have only one save game created, the text of the Delete button disappears.   

That is intended, to prevent you deleting the last game. 

Mind you that the text disappears, not the button itself, might be pretty confusing to have an empty button on the UI for no apparent reason.   
 

Offline DFNewb

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Re: v1.10 Bugs Thread
« Reply #80 on: April 13, 2020, 02:29:22 PM »
Still getting Function 1512 errors when SM creating a NPR "New Race" in Sol.

1512 is a sequence of play error. What is the error text? Is this conventional game?

I get this too, very easy to reproduce.

Start new game. Set player NPR on. Go to system view as SM, click on Mars, create race, make it NPR, then any time you try to pass time you will get 1512, time will not pass, game is effectively lost. Must restart.

1512: Object reference not set to an instance of an object.

Only happens when the new race is NPR.

Not conventional on either race. I made a player race on mars just fine, just NPR broken.
 

Offline xenoscepter

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Re: v1.10 Bugs Thread
« Reply #81 on: April 13, 2020, 02:29:31 PM »
Is there supposed to be a button under the commander screen for new army ranks? There isn't one right now, and if that's intended then fine, but if it is supposed to be there and it's not, then I have found a bug.

"Design Tech" button on Class Design window is also non-functional on V 1.00. No tooltip though and so I'm not sure what it does. "Design Philosophy" button throws an error if I click it, but I vaguely remember something about that button being used for NPRs. Perhaps greying it out outside of SM might be helpful?
« Last Edit: April 13, 2020, 02:31:54 PM by xenoscepter »
 

Offline Kelewan

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Re: v1.10 Bugs Thread
« Reply #82 on: April 13, 2020, 02:32:45 PM »
Aurora C# 1.1 after Restarting Aurora I received two errors

Function #1170: Der anegebene Schlüssel war nicht im Wörterbuch angegeben
Function #1168: Der anegebene Schlüssel war nicht im Wörterbuch angegeben
Should translate to somethink like "key not found in index"

Loading an other Game I receive the same errors.

Sol System is empty expect for Earth, Mercury and 4 Asteroids (2017 UV43, 2015 RR245, 2015 KH162, Ulitma Thule) in two games one Conventionel Start one TN-Start
 (SM added a ruin to Mars in both games)

the TN-Start is still 1. Day, the Conventional start is 1,5 Years

Can provide the Database
« Last Edit: April 13, 2020, 02:34:28 PM by Kelewan »
 

Offline Steve Walmsley (OP)

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Re: v1.10 Bugs Thread
« Reply #83 on: April 13, 2020, 02:34:04 PM »
Tonnage bug reproduction instructions:

Here are the precise instructions from a fresh v1. 0 + v1. 1 installation using the default campaign that loads.   

1) Open ship design.     
2) Make new design.     
3) Change armor to 10 armor rating.     
4) Note tonnage is 4187.     
5) Add a component like "standard cargo hold".     
6) Remove the component "standard cargo hold".     
7) Note tonnage is now 4359, despite being same as before.     
8 ) Switch to default "Magellan" geo design.     
9) Switch back to the new design.     
10) Note tonnage is now an entirely different value, 4278!
11) Switch to Magellan and switch back again.     
12) Note tonnage is now 4277.

I tried this. Tonnage goes to 43,832 tons when I add the cargo hold and stays at that if I click Magellan and then come back.
 

Offline Ancalagon

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Re: v1.10 Bugs Thread
« Reply #84 on: April 13, 2020, 02:37:14 PM »
Quote from: Steve Walmsley link=topic=10668. msg121929#msg121929 date=1586806444
Quote from: Ancalagon link=topic=10668. msg121908#msg121908 date=1586805395
Tonnage bug reproduction instructions:

Here are the precise instructions from a fresh v1.  0 + v1.  1 installation using the default campaign that loads.     

1) Open ship design.       
2) Make new design.       
3) Change armor to 10 armor rating.       
4) Note tonnage is 4187.       
5) Add a component like "standard cargo hold".       
6) Remove the component "standard cargo hold".       
7) Note tonnage is now 4359, despite being same as before.       
8 ) Switch to default "Magellan" geo design.       
9) Switch back to the new design.       
10) Note tonnage is now an entirely different value, 4278!
11) Switch to Magellan and switch back again.       
12) Note tonnage is now 4277. 

I tried this.  Tonnage goes to 43,832 tons when I add the cargo hold and stays at that if I click Magellan and then come back.

The tonnage before adding and removing a component is different after.  4187 tons vs.  4359 tons in step 4 and 7, despite it being exactly the same ship design.  Also notice in Step 10 and 12 the tonnage takes on further different values.
 

Offline xenoscepter

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Re: v1.10 Bugs Thread
« Reply #85 on: April 13, 2020, 02:37:37 PM »
In V 1.00 HQ's above a certain tonnage (7000 Tons at least, could be lower) would instead show an HQ rating of 7, and when paired with a unit of say, 100 HQ rating, it would show up as 100 HQ in the formation screen, implying that it was in fact a rating of 7.

Might not be a bug, but HQ ratings for multiple HQ units are not tallied in the formation window.
 

Offline Hernanduer

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Re: v1.10 Bugs Thread
« Reply #86 on: April 13, 2020, 02:38:15 PM »
Removing something from the research queue doesn't return it to the list of available technologies to research if you're on the category of research it belongs to.  You have to use the dropdown to change between categories before it appears again.
 

Offline Red Dusk

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Re: v1.10 Bugs Thread
« Reply #87 on: April 13, 2020, 02:39:04 PM »
Quote from: Steve Walmsley link=topic=10668. msg121929#msg121929 date=1586806444
Quote from: Ancalagon link=topic=10668. msg121908#msg121908 date=1586805395
Tonnage bug reproduction instructions:

Here are the precise instructions from a fresh v1.  0 + v1.  1 installation using the default campaign that loads.     

1) Open ship design.       
2) Make new design.       
3) Change armor to 10 armor rating.       
4) Note tonnage is 4187.       
5) Add a component like "standard cargo hold".       
6) Remove the component "standard cargo hold".       
7) Note tonnage is now 4359, despite being same as before.       
8 ) Switch to default "Magellan" geo design.       
9) Switch back to the new design.       
10) Note tonnage is now an entirely different value, 4278!
11) Switch to Magellan and switch back again.       
12) Note tonnage is now 4277. 

I tried this.  Tonnage goes to 43,832 tons when I add the cargo hold and stays at that if I click Magellan and then come back.
I just replicated this following these steps, are you remembering to remove the cargo hold before swapping to the Magellan? I wound up with a tonnage of 4278, but it's very close to the total Ancalagon had.
 

Offline xenoscepter

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Re: v1.10 Bugs Thread
« Reply #88 on: April 13, 2020, 02:40:48 PM »
I have successfully reproduced the tonnage bug in V 1.10 following the steps provided.
 

Offline Steve Walmsley (OP)

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Re: v1.10 Bugs Thread
« Reply #89 on: April 13, 2020, 02:43:55 PM »
I've reproduced now.