Author Topic: v1.40 Bugs Thread  (Read 21986 times)

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Offline Demonius

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Re: v1.40 Bugs Thread
« Reply #180 on: April 15, 2020, 11:54:51 AM »
Quote from: Steve Walmsley link=topic=10715. msg123058#msg123058 date=1586942737
Quote from: Demonius link=topic=10715. msg122932#msg122932 date=1586910633
Anyone able to create Medals?

I suddenly get Error 2471, Value can't be NULL although I have filled out all fields and selected an Image.

That error is in Display Medals.  Can you link your DB?

Here it is.

I also got the load game bug with 1170 and 1168 again which was also reported by master18 just a bit before your reply, as well as the message 1130 d:\auroraC\medals

1170 is caused by a problem with ruins on Mars (in this DB anyway). There are abandoned factories but no Ruin ID or Ruin Race.

1130 is caused by not being able to find the image file for a medal because the image name is blank. That causes the load function to fail, which in turn means no medals are loaded. I'll make the load more robust.

I manually added the Mars one and had 2 Xeno Batallions working on them, though they had not yet unlocked the ruins. Also had a naturally occuring damaged outpost on... Ganymede, I think, which I had Colony marked, but not yet touched otherwise.
 

Offline Ancalagon

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Re: v1.40 Bugs Thread
« Reply #181 on: April 15, 2020, 11:54:56 AM »
Minor ribbon bug: I'm not sure why the second ship got an auto-ribbon, but the first ship didn't:



The ribbon is set to "Multiple: Yes", and the first ship had a commander at the time. That commander also has no ribbons yet. I can't explain it. As far as I can see, the ribbon should have been auto-awarded, but wasn't:

 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #182 on: April 15, 2020, 11:56:10 AM »
Minor annoyance: Unrest can happen in C# from population slightly exceeding infrastructure, perhaps from pop growth fluctuations. This causes a bunch of needless messages in the game log as unrest fluctuates between 99.9% and 100%.

Perhaps unrest messages should not be shown in the log until the unrest level drops at least below 99.0%. Example event log:

Yes, that sounds reasonable. Done.
« Last Edit: April 15, 2020, 12:27:37 PM by Steve Walmsley »
 
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Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #183 on: April 15, 2020, 12:01:57 PM »
Still some problems with the calculation of admin command min ranks.

Here is a save where the oob has some examples

Thanks for setting that up and providing DB. Found and Fixed.
 
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Online Protomolecule

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Re: v1.40 Bugs Thread
« Reply #184 on: April 15, 2020, 12:08:40 PM »
Quote from: Steve Walmsley link=topic=10715. msg123290#msg123290 date=1586968831
Quote from: Protomolecule link=topic=10715. msg123214#msg123214 date=1586963072
When opening the game, got an error #1170 "given key was not present in the dictionary".   After opening the game, only Mercury, Earth and 4 asteroids were in, the rest of the bodies vanished.   I had not yet left Sol, but I used Space Master to perform a Geological Survey of the the System. 
My only colonies, Io, Luna and Mars, were still empty.   
I have attached the DB.

Its another 'Ruins on Mars' bug.  Did you create the ruin manually or were you unaware of the ruins?

Manually created them, was unaware of the bug. 
 

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Re: v1.40 Bugs Thread
« Reply #185 on: April 15, 2020, 12:09:06 PM »
It seems that Minimum Comets per System setting is not working. I set it to 6 and generated Proxima Centauri with SM and there are only two comets.
 

Offline xenoscepter

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Re: v1.40 Bugs Thread
« Reply #186 on: April 15, 2020, 12:09:55 PM »
This one was in v 1.00, but I haven't seen it reported yet and can confirm it is still in v 1.40:

Fighter-Sized Engineering throws a "This design has fighter only components" if the ship is over 500 tons, but fighter-sized Maintenance Sotrage doesn't.

WAI or bug? In vb6, they weren't fighter only, just really small.
 

Offline Inglonias

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Re: v1.40 Bugs Thread
« Reply #187 on: April 15, 2020, 12:10:20 PM »
Quote from: Steve Walmsley link=topic=10715. msg123290#msg123290 date=1586968831
Quote from: Protomolecule link=topic=10715. msg123214#msg123214 date=1586963072
When opening the game, got an error #1170 "given key was not present in the dictionary".   After opening the game, only Mercury, Earth and 4 asteroids were in, the rest of the bodies vanished.   I had not yet left Sol, but I used Space Master to perform a Geological Survey of the the System. 
My only colonies, Io, Luna and Mars, were still empty.   
I have attached the DB.

Its another 'Ruins on Mars' bug.  Did you create the ruin manually or were you unaware of the ruins?

Manually created them, was unaware of the bug.

Reproduced this myself.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #188 on: April 15, 2020, 12:10:44 PM »
When choosing a System Naming Theme that is not actually prefixed with "System Theme" (for example, "Minerals" or "Mountain Names") then newly discovered systems are all given names in alphabetical order from the list.

Is there a way to randomize the chosen system name from this list instead of always going in alphabetical order? Or should I add my own new Naming Theme with a scrambled order?

There is no randomise option (for now, anyway). However, I have added a Select Name button so you can manually name a system from any name in any naming theme.
 
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Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #189 on: April 15, 2020, 12:12:26 PM »
I manually added the Mars one and had 2 Xeno Batallions working on them, though they had not yet unlocked the ruins. Also had a naturally occuring damaged outpost on... Ganymede, I think, which I had Colony marked, but not yet touched otherwise.

Thanks - that narrows down the problem considerably.
 

Offline Kelewan

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Re: v1.40 Bugs Thread
« Reply #190 on: April 15, 2020, 12:15:09 PM »

I also got the load game bug with 1170 and 1168 again which was also reported by master18 just a bit before your reply, as well as the message 1130 d:\auroraC\medals

1170 is caused by a problem with ruins on Mars (in this DB anyway). There are abandoned factories but no Ruin ID or Ruin Race.

I SM added the ruins to mars and have the same problem
Mars was geoscanned but no human has set foot on it jet.
 

Offline Ektor

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Re: v1.40 Bugs Thread
« Reply #191 on: April 15, 2020, 12:19:55 PM »
I have the following issue:

I'm adding an army through SM, I've created a brigade with four battalions and two artillery batteries. Now, as far as I know, formations under the same parent formation can support each other, and indeed, one infantry battalion, when dragged on top of another, gives support, however, I want the artillery batteries to support the infantry battalions, but whenever I drag them over to add suport, they are added as a sub-formation of the battalion. In practice, the artillery battery gets attached to the infantry battalion.

I'm doing a custom start on a custom-built system. The game hasn't progressed yet. Version is 1.4. Here's my DB:
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #192 on: April 15, 2020, 12:20:42 PM »
This one was in v 1.00, but I haven't seen it reported yet and can confirm it is still in v 1.40:

Fighter-Sized Engineering throws a "This design has fighter only components" if the ship is over 500 tons, but fighter-sized Maintenance Sotrage doesn't.

WAI or bug? In vb6, they weren't fighter only, just really small.

Bug - there shouldn't be any fighter-only components in C#. Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #193 on: April 15, 2020, 12:22:56 PM »
It seems that Minimum Comets per System setting is not working. I set it to 6 and generated Proxima Centauri with SM and there are only two comets.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #194 on: April 15, 2020, 12:24:11 PM »
I have the following issue:

I'm adding an army through SM, I've created a brigade with four battalions and two artillery batteries. Now, as far as I know, formations under the same parent formation can support each other, and indeed, one infantry battalion, when dragged on top of another, gives support, however, I want the artillery batteries to support the infantry battalions, but whenever I drag them over to add suport, they are added as a sub-formation of the battalion. In practice, the artillery battery gets attached to the infantry battalion.

I'm doing a custom start on a custom-built system. The game hasn't progressed yet. Version is 1.4. Here's my DB:

Is the artillery battery attached to the same parent formation when you drag it over the infantry formation?