Hi
I posted these earlier from v1. 50, I have checked them in V 1. 51 and updated their status if fixed. I have re-written some of the descriptions and added some others I encountered.
Setup: New game, default settings except starting NPR set to 0, starting year set to 2000, NPR discovery by NPR set to 0.
In this instance I use SM to give myself most technologies up to 2000 RP and some others as needed.
Economics window(Minor Bug) Sort by labs vs. sort by date is not remembered between closing and re-opening the window.
(Minor Bug) Compare button does nothing (not sure what it is supposed to do TBH)
View Technology window(Bug) Prototype weapons and turrets and engines appear in the component list as if they are normal components (with no P after them). Not sure if the intended behaviour is for them to appear at all or if they should have a (P).
(Minor Bug) Size in tons check box does not remember previous setting after closing and reopening (although who actually uses HS?)
Event Log(Fixed)
Weapons and turrets researched with SM instant mode are listed as prototypes in the log. This also applies to technologies. (Bug) Prototype components are listed as completed research in the log (not sure if they should appear at all or just be put in a separate category).
(Bug) If you try to load 2 ground units into a ship which only has capacity for 1, it doesn't give an error, it just says orders complete. (In the test the ship had capacity for 200T and both units were 200T, only the first unit was loaded)
Ground Forces(Fixed)
You can still add prototype weapons to STOs but you can't add weapons researched with SM instant mode (I made sure of this by renaming the instant weapons but not the prototypes). (Minor Bug) Turrets in STO's do not affect STO tracking speed. Toggling the PD button on and off does affect tracking speed (not sure how I missed that so thanks for pointing it out) therefore it seems that the bug is that STO's can accept turreted weapons when the turret functionality (extra tracking speed) is subsumed by the STO.
(Error) When designing an STO, clicking on Weapon Type (above the list of weapons gives this error "Function #1871: Object reference not set to an instance of an object. "
(Possible Bug) Ground forces don't appear to suffer morale loss if they are in transport ships. I searched the C# changes list and I couldn't see it mentioned as being changed. Also it looks like cryo drop pods are removed completely (there are only normal, boarding and drop pod versions that I could find).
(Error) If you click Field Position when you have an element selected you get error message "Function #1870: Unable to cast object of type 'av' to type 'f4'. "
(Error) If you click Clear Hierarchy when you have an element selected you get error message "Function #1886: Unable to cast object of type 'av' to type 'f4'. "
Game Information window (new game)(Minor Bug) Tooltips only show if highlighting the number, not the text of the setting.
(Minor Bug) Settings which don't affect Real Stars games should be locked or greyed out to reflect this.
(Minor Bug) Known Star Systems is referred to as Real Stars in various places.
Race Information Window(Minor Bug) The flag was changed between game setup and opening Race Information, game started with default (which I think is flag0393. JPG) but this changed to flag0000. jpg. This occurred even though class naming theme was set to French, je suis desole, je ne comprends pas.
Commanders(Minor Bug) When starting a new game all Commanders (naval, ground, scientists and administrators) start at the same age (20). I assume there should be some variation (and on average a step in age for each rank). I think this is most likely caused by the age of graduation being 20.
Missile Design(Possible Bug) If enhanced radiation is researched, a missile with WH 1 will change to WH 0 Rad Dmg 2 if the box is ticked. A missile with effectively 0. 5 WH will change to Rad Dmg 1 if the box is ticked. Are either of these supposed to be possible?
Class Design(Error) If you type in . for deployment time (I was trying to type . 5) you get this error message:
Unhandled Exception
Input string was not in a correct format
(this is in a different format to the normal Aurora error messages, if you want I can send you the full details)
(Error) If you type in ". " for armour value you get this error message: Function #263: Input string was not in a correct format.
(Possible Bug) Ships can be fitted with both commercial and normal hanger decks. If you put both on a ship the game can't tell whether ships in hanger should be running their maintenance clock or not, so it seems like it should be disallowed.
(Possible Bug) Troop Transport bays, I think I unlocked all of the relevant techs with SM mode but the resulting list in the ship designer makes me think otherwise. I had standard (+2 variants), Very Small (+2 variants), Small (only Boarding, normal and Drop pod were missing), Large (only normal and drop pod, Boarding varient was not there). Possibly there is a problem with the prerequisites in the tech tree.
(Bug) You can rename 'base' components like fuel storage. This persists between saving, closing and re-opening the game. This also affects other new games and games previously saved in the same DB.
(Minor Bug) In the Components tab you can only see sizes in HS, there is no way to get the game to show you size in Tons.
I have attached a copy of the DB in case that is needed.