Author Topic: v1.5.1 Bugs Thread  (Read 69377 times)

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Offline Resand

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Re: v1.5.1 Bugs Thread
« Reply #420 on: April 17, 2020, 05:39:17 PM »
I'm seeing a behavior in my current game where Earth has 20,000 maintenance capacity, there are about 12,500 parked there, and they're still experiencing maintenance failures while in the middle of overhaul there. FWIW, I didn't build sufficient Maintenance Facilities until after all of the ships arrived and started overhaul, in case it's a matter of that state being checked at the start of overhaul or arrival at a body, rather than each tick. Database attached.

I took a look. Might just be something I'm missing here, but only recent maintenance failure I'm seeing in your event log is on Newton I, which are not in orbit.
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 
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Offline db48x

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Re: v1.5.1 Bugs Thread
« Reply #421 on: April 17, 2020, 05:42:20 PM »
I think I've found two bugs.

I was stablizing a jump point as well as a Lagrange point of Neptune, and I think they each did something wrong. First the Lagrange point is in the wrong place. I expected it to be 60?° ahead of or behind Neptune, but instead it looks like it is 120° away. It's LP2 in this screenshot, on the right-hand side of the orbit:



I was also stabilizing JP2 to HH Andromedae, and when it finished I sent a cargo fleet through with infrastructure. That worked ok, but it turns out that they're stuck there; the jump point back isn't stable.

All the civilian ships are now in the process of making the same mistake:

 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #422 on: April 17, 2020, 05:44:18 PM »
Additionally, I now get a 1530 Object refernce not set to an object error which might be related to officers - and ever since I captured some POWs from the Alpha Centauri System NPR I get frequent "Prisoner breaks" as I envision them -  a message in the log stating that an enemy groudn force was defeated and 0 reparations have been Paid, which results in an empty enemy Population conquered Pop on Earth.

Could you send me the db with the errors?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #423 on: April 17, 2020, 05:45:21 PM »
Quote from: insanegame27 link=topic=10756. msg123655#msg123655 date=1587001872
Function #2217: An item with the same key has already been added

pops up whenever I try to open summary, industry, mining or research tabs.   Was in 1.  4 and was also reported by me in 1.  4

db file:
Code: [Select]
https://drive.google.com/open?id=1K917C9oyTqJzS81T8QNvwtkrGlE0x1YN
Anything on this?

I seem to remember downloading that and couldn't reproduce.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #424 on: April 17, 2020, 05:47:44 PM »
The civilian shipping contracts interface does not accept decimal amounts for shipping. Normally this isn't an issue, until you decide you want to modify a shipment like this from 0.3 to 1.3:

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #425 on: April 17, 2020, 05:51:04 PM »
Somebody already reported the graphical error present when designing ships, regarding jump drives and copied classes didn't they??

If not then please see attached. It had a Jump Drive at one point in the design stage. Then it was removed and the jump rating remains. Closing and reopening various windows and even restarting Aurora fail to clear the ships jump rating. Unsure if this allows those ships to jump or not.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #426 on: April 17, 2020, 05:52:45 PM »
When adding a tech to the queue, and then removing it from the queue, it doesn't re-appear in the list of available tech to research, unless you reload the list by changing the category and going back. This happened on a fresh game.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #427 on: April 17, 2020, 05:54:01 PM »
Random bug.. My first "missile" design is a sensor buoy with no engine. After designing and researching, clicking on missile design throws a function 2044, 2043, 2044 and 2043 in that order. After loading up the window, if i immediately select no engine I get a 2609. However if I pick a engine size all the errors go away and it works fine now.

I'm getting a very similar bug when I design a mine buoy.  The #2044 Object reference is not set to an object popup (and perhaps similar if not identical popups) comes up every time I click on missile design.  The pick engine size seems to work temporarily but the next time I launch it, I get the same errors again.

Hope this helps and thank you for continuing on this game all this time!

Can you share a DB with this problem, thanks.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #428 on: April 17, 2020, 05:56:17 PM »
Here's a display bug: While officers no longer get assigned to civilian ships, civilian ships still appear as possible assignments in the officers screen.

Fixed
 

Offline Nori

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Re: v1.5.1 Bugs Thread
« Reply #429 on: April 17, 2020, 06:06:23 PM »
Random bug.. My first "missile" design is a sensor buoy with no engine. After designing and researching, clicking on missile design throws a function 2044, 2043, 2044 and 2043 in that order. After loading up the window, if i immediately select no engine I get a 2609. However if I pick a engine size all the errors go away and it works fine now.

I'm getting a very similar bug when I design a mine buoy.  The #2044 Object reference is not set to an object popup (and perhaps similar if not identical popups) comes up every time I click on missile design.  The pick engine size seems to work temporarily but the next time I launch it, I get the same errors again.

Hope this helps and thank you for continuing on this game all this time!

Can you share a DB with this problem, thanks.
See attached. Simply open up design a missile. I think this bug caused another that makes designed missiles dissappear.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #430 on: April 17, 2020, 06:07:06 PM »

Economics window
(Minor Bug) Compare button does nothing (not sure what it is supposed to do TBH)

Removed

Quote
View Technology window
(Bug) Prototype weapons and turrets and engines appear in the component list as if they are normal components (with no P after them).   Not sure if the intended behaviour is for them to appear at all or if they should have a (P).

Fixed.

Quote
(Possible Bug) Ground forces don't appear to suffer morale loss if they are in transport ships.  I searched the C# changes list and I couldn't see it mentioned as being changed.  Also it looks like cryo drop pods are removed completely (there are only normal, boarding and drop pod versions that I could find).

Working as Intended.

Quote
(Error) When designing an STO, clicking on Weapon Type (above the list of weapons gives this error "Function #1871: Object reference not set to an instance of an object. "
(Error) If you click Field Position when you have an element selected you get error message "Function #1870: Unable to cast object of type 'av' to type 'f4'. "
(Error) If you click Clear Hierarchy when you have an element selected you get error message "Function #1886: Unable to cast object of type 'av' to type 'f4'. "

Both Fixed.

Quote
Missile Design
(Possible Bug) If enhanced radiation is researched, a missile with WH 1 will change to WH 0 Rad Dmg 2 if the box is ticked.   A missile with effectively 0.  5 WH will change to Rad Dmg 1 if the box is ticked.   Are either of these supposed to be possible?

Yes, Rad damage halves warhead strength so working as intended.

Quote
Class Design
(Error) If you type in .  for deployment time (I was trying to type . 5) you get this error message:
Unhandled Exception
Input string was not in a correct format
 (this is in a different format to the normal Aurora error messages, if you want I can send you the full details)
(Error) If you type in ". " for armour value you get this error message: Function #263: Input string was not in a correct format.

Both fixed.

 
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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #431 on: April 17, 2020, 06:08:01 PM »
My ground units all got deleted again.

I had built a planetary defense division, the OOB was:
Planetary Defense Division HQ
->3x Planetary Defense BDE HQ
-->2x STO Laser BN HQ
--->2x STO Laser Batteries
-->2x STO Railgun HQ
--->3x STO Railgun Batteries
-->1x Engineering BN
--->3x Engineering companies

One moment they were there, the next they were gone. All that remains on Earth is a single Engineering CO. Dunno if that's a clue. Database is attached.

Is anyone else suffering a similar problem where all ground units vanish?
 

Offline SpaceMarine

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Re: v1.5.1 Bugs Thread
« Reply #432 on: April 17, 2020, 06:10:21 PM »
Not currently no
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #433 on: April 17, 2020, 06:10:40 PM »
Commecial line built sorium havesters before I researched the tech.

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #434 on: April 17, 2020, 06:12:02 PM »
This one was pretty wild. I had a stabilization ship stationed on the Proxima Centauri side of the Proxima Centauri/Sol jump point to keep an eye on a neutral NPR that had positioned ships there, when both sides were attacked by the Swarm. The jump ship retreated, but exploded a few hours later due to the new acid damage.

While this was going on, I encountered a Function #327: Object reference not set to an instance of an object exception.

That error is part of applying damage. I won't be able to see it from the post-action DB but will keep an eye out for it.