Author Topic: v1.7.1 Bugs Thread  (Read 9583 times)

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Offline punchkid

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Re: v1.7.1 Bugs Thread
« Reply #15 on: April 20, 2020, 01:52:43 PM »
Got a bunch of errors on race creation:
First #3232: object reference not set to an instance of an object
then #1609: object reference not set to an instance of an object
then #1562: object reference not set to an instance of an object
then #1423: object reference not set to an instance of an object

Tryed creating again, this time I only got this error:
#2939: object reference not set to an instance of an object
Then it stopped responding and I had to force close.

This is the race summary for the first crash:


This is the options for second one:



Edit:
On restarting the game I got:
Function #1621: Object reference not set to instance of an object
I manged to open view current game or create new game menu, and I was able to load the first game I created, the one that gave top 4 errors I reported, and so far it looks to be working fine.
Edit2:
Attached the db
« Last Edit: April 20, 2020, 02:00:52 PM by punchkid »
 

Offline Aloymetal

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Re: v1.7.1 Bugs Thread
« Reply #16 on: April 20, 2020, 01:53:33 PM »
Quote from: Steve Walmsley link=topic=10958. msg126173#msg126173 date=1587406394
Quote from: Ancalagon link=topic=10958. msg126170#msg126170 date=1587405833
Quote from: Steve Walmsley link=topic=10958. msg126163#msg126163 date=1587405203
Quote from: Aloymetal link=topic=10958. msg126161#msg126161 date=1587404816
The first five windows open blank.     Only thing I can think is to try reloading all files, not just the application and data base.

Have you tried the reset windows button?

The Economics window opens up on my second monitor, which makes people with a single monitor think it's broken.  Hopefully the next database update fixes its default position back to the pre-v1. 7 setting.

There is a table in the database called FCT_WindowPosition, which stores the starting location for each window.  Normally I delete everything in it before releasing so everything defaults to 0,0, but I forgot for v1. 7.

I don't know what the windows reset button is, but I started a new game and that has fixed my problem.
 

Offline DFNewb

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Re: v1.7.1 Bugs Thread
« Reply #17 on: April 20, 2020, 01:56:13 PM »
ELINT modules seem to not be working once again.

Attached is my DB where I have two ships with ELINT orbiting an NPR planet and I am getting no intelligence points. At one point in a previous patch it was working (at least the point numbers would go up).

Normal start. 3 NPR's at start and I also SM-added the NPR and the planet it is on in Sol that I am orbiting with the ELINT.

 

Offline Resand

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Re: v1.7.1 Bugs Thread
« Reply #18 on: April 20, 2020, 01:57:43 PM »
Another 939: input string was not correct format bug. Thrown when trying to edit fleet speed in fleet org window.

It was first mentioned in 1.63 bug thread by another user. I figured it was just one more of the "Aurora is very picky about formatting" issues.

When I open that menu the speed was shown as 1 300 instead of 1300. Changing it to 1300 made the error go away.
Permanent workaround was to change another formatting setting on the PC. The digit grouping this time. To one continuous digit string instead of gaps between the numbers

But after seeing what that does to the mineral counts on bodies, that workaround is not unusable, so I can't believe even you have this format.
As I now got 31909185 unites of Duranium etc which is unreadable once the numbers get even somewhat large.

So I changed it back, and now the bug is back to.
« Last Edit: April 20, 2020, 02:05:56 PM by Resand »
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Offline AJS1956

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Re: v1.7.1 Bugs Thread
« Reply #19 on: April 20, 2020, 02:07:56 PM »
Hi,

Not a biggie but if I (accidentally) click on Create Task when I have selected a Shipyard with no assigned class I get a;

Function #2926 Object reference not set to an instance of an object error

the error message goes away when I click OK.

Andy
 

Offline Hungaricus

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Re: v1.7.1 Bugs Thread
« Reply #20 on: April 20, 2020, 02:13:21 PM »
Particel Beam Strength 6 and Particle Beam Range 200. 000km techs tooltips are wrong.
 

Offline mtm84

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Re: v1.7.1 Bugs Thread
« Reply #21 on: April 20, 2020, 02:13:58 PM »
Doing a new Sol game with auto ship design gave me the "only one spinal mount allowed" error.  But looking through the designs didn't show any ships with more then one spinal laser, so possible its just a display issue.  Also, it generated ships that are larger then the largest shipyard I have, but I think that's WAI.
« Last Edit: April 20, 2020, 02:18:16 PM by mtm84 »
 

Offline TMaekler

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Re: v1.7.1 Bugs Thread
« Reply #22 on: April 20, 2020, 02:14:49 PM »
Version 1.7.1, started in 1.7.0: Added some components to a tanker. Depending on the order (1-2-3 as marked in the picture) the final size of the ship is different; even though I added the same modules. Somehow in between the number of crew quarters is increased differently, but I can't remove them by clicking on them.

https://drive.google.com/open?id=1V3wU8ZUPmfZlvOrgsfr0pxxcC2kJPjnc
 

Offline Yezarul

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Re: v1.7.1 Bugs Thread
« Reply #23 on: April 20, 2020, 02:18:13 PM »
Hello God King Emperor Majesty Sir Steve,

I apologize for trying to break the game.   Just attempting to find things here and there while enjoying it. 

Research Bug (MAJOR):
Continuing on the selecting of what I should not be (the drag and select all method), a new error is given:
Function #2169: Object reference not set to an instance of an object. 
While this is tedious and pops up every time loading research/economics/industry window, I was okay with think a quick save/reload would fix it. 
On save Error Function #1429 shows up. 
On reload Error Function #155 and unable to load the game. 
Not sure if save becomes corrupted at this point, there is a blank window and error messages keep reporting when trying to do anything. 
(Attached DB for this one)

Geo Survey (Minor): Eris unable to be surveyed via "Survey Next Body"
Noticed it in previous games and figured it had something to do with Geo ships not wanting to travel to Eris to survey. 
Eris is 14.  5b km from Earth, a distance of 74 days with 11% fuel usage (current ship model, even in other games with better fuel usage/time this was noticed). 
Automatic survey does not tag Eris (or it's moon) for survey.   Had to create a colony and manually survey Eris.   Once surveyed, automatic survey was able to survey its moon. 
Really minor as I highly doubt anything ever shows up there or is worth the hassle, just a completionist thing of showing up non-surveyed. 
(I should point out, if it's part of the "Nothing within 10b km to be surveyed", other objects that are at 13b are able to be surveyed just fine, only Eris and it's moon are the issue here.  I have not noticed (but will keep a look out) for other systems with things just as far. )
« Last Edit: April 20, 2020, 02:21:12 PM by Yezarul »
 

Offline DFNewb

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Re: v1.7.1 Bugs Thread
« Reply #24 on: April 20, 2020, 02:21:01 PM »
Hello God King Emperor Majesty Sir Steve,

I apologize for trying to break the game.  Just attempting to find things here and there while enjoying it.

Research Bug (MAJOR):
Continuing on the selecting of what I should not be (the drag and select all method), a new error is given:
Function #2169: Object reference not set to an instance of an object.
While this is tedious and pops up every time loading research/economics/industry window, I was okay with think a quick save/reload would fix it.
On save Error Function #1429 shows up.
On reload Error Function #155 and unable to load the game.
Not sure if save becomes corrupted at this point, there is a blank window and error messages keep reporting when trying to do anything.
(Attached DB for this one)

Geo Survey (Minor): Eris unable to be surveyed via "Survey Next Body"
Noticed it in previous games and figured it had something to do with Geo ships not wanting to travel to Eris to survey.
Eris is 14. 5b km from Earth, a distance of 74 days with 11% fuel usage (current ship model, even in other games with better fuel usage/time this was noticed).
Automatic survey does not tag Eris (or it's moon) for survey.  Had to create a colony and manually survey Eris.  Once surveyed, automatic survey was able to survey its moon.
Really minor as I highly doubt anything ever shows up there or is worth the hassle, just a completionist thing of showing up non-surveyed.

My ships hit up Eris but don't go for the really far 2009 and 2017 bodies that are really far away. I think it's WAI.
 

Offline Inglonias

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Re: v1.7.1 Bugs Thread
« Reply #25 on: April 20, 2020, 02:21:51 PM »
I have the same Bug as DFnewb has where adding more Maintenance Storage Bays reduce the overal MSP Capacity.
It happens when i add Smaller Storage Bays to a Design that already has Engineering spaces and a Large Storage Bay

Can confirm. This issue only occurs if you have at least one engineering space AND more than one kind of storage bay at the same time.
 

Offline smoelf

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Re: v1.7.1 Bugs Thread
« Reply #26 on: April 20, 2020, 02:24:46 PM »
My ships hit up Eris but don't go for the really far 2009 and 2017 bodies that are really far away. I think it's WAI.

Yeah, I believe the distance in VB6 was 10 billion km. It's failsafe to prevent to geo survey to plot a course for the distant fourth star in a quarternary system only to run out of fuel third-way because the system happened to be massive.
 

Offline db48x

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Re: v1.7.1 Bugs Thread
« Reply #27 on: April 20, 2020, 02:27:17 PM »
I've noticed that there's no way to give an order to stabilize a star's Lagrange points. For example, Alpha Centauri B is orbiting Alpha Centauri A, but I can't send my jump construction ship to Alpha Centauri B and have it stabilize one of the Lagrange points there.
 

Offline Resand

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Re: v1.7.1 Bugs Thread
« Reply #28 on: April 20, 2020, 02:32:10 PM »
I've noticed that there's no way to give an order to stabilize a star's Lagrange points. For example, Alpha Centauri B is orbiting Alpha Centauri A, but I can't send my jump construction ship to Alpha Centauri B and have it stabilize one of the Lagrange points there.

Isn't Lagrange point only for planets/moons?
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Offline dr125

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Re: v1.7.1 Bugs Thread
« Reply #29 on: April 20, 2020, 02:34:33 PM »
I just transited to GJ 1061 and got a bunch of "object reference not set to an instance of an object" rrors on I asssume race creation, given the class-0 world. DB attached.

Edit: On further investigation, there is a population, but no welcoming party. Not generated due to the errors?