Second situation would be that of a group of ships, with the ability to mutually support one another, attempting to close with an enemy in order to destroy it. Here is where I expect that gauss turrets would gain an advantage as a great many ships would be able to support a larger number of turrets, or alternatively a single dedicated missile defense ship could support the rest of the fleet. Obviously it would be important to keep the fleet tightly clustered for this to work, but this would allow for a larger volume of anti missile fire and presumably would be more successful than the lone small ship concept. More ships also means more targets for the enemy to shoot at which could lead to smaller individual salvos directed at each ship which should further improve the success of any antimissile fire.
Are NPRs more likely to target larger ships? This would affect my missile defense strategy.
I have still not been in a large missile fight in c# aurora. It's been some hectic weeks for me. If it has changed and I'm wrong with this, I hope someone will correct me and you can ignore this specific post, I will write this post assuming it has not. I only had very small engagements up to now in C# Aurora.
I do not know exactly how the AI chooses its target. I assume it does decide based on a criteria. However the problem here is not that, but rather how it allocates missile launchers.
Say that the enemy fleet has 80 missile launchers, all with the same timing. The AI will not split them between enemy targets, no. It will shoot all 80 missiles at ONE enemy ship, in order to overwhelm the defenses and destroy it. Then once they're ready to shoot again, it will aim them at a newly selected ship, or at the same one. This might work differently for truly massive fleets, if it has enormous amount of launchers (say 2000?), but I don't recall ever seeing that.
This means that no matter how many ships you have in a fleet, ONE ship will have 80 incoming missiles targeting it. This is precisely why CIWS are inferior in a sufficiently large fleet. Say you have CIWS on all 20 ships, only the CIWS on the targeted ship will fire, all the others will stay silent and useless, while FDF PD gauss or laser will always react to any incoming missiles no matter which ship in the fleet is targeted.
In the edge case I posted about the two huge battleships and thirty escorts, you may want to put CIWS on the battleships in consideration of the fact you don't really care if you lose one escort while you really don't want to lose those battleships. So in case a battleship is targeted, you have extra defense. In my opinion only worth it if there's a really HUGE difference in size and value between ships though... And as said it had not occured to me because I don't build that way personally.
For lone ships, since CIWS are more compact, they are a valid solution but you should probably only use them if you're sure the ship is intended for solo deployment
For civilian ships... well, CIWS are the only thing they can use. Let me say though that unless you have a lot of ciws and the attacking fleet is small, the civilian ship will likely die quickly anyway. A couple of missiles can be enough to kill civilians because they have 1 armor and no shields...
Modern maritime spacing is 1 km on the breadth and 2 km on the beam for safety spacing minimums. (Naval vessels tend to use time at speed differences for minimum spacing) So having a fleet all within 10,000 km of each other does not seem realistic even at "slow speeds" of 1000 km/s...
While I respect your point of view, what you said is roleplay. In Aurora, a fleet is modeled as many ships considered in the exactly same location. As such, final defensive fire WILL defend all the ships in the fleet and is superior to Area defense unless the Area defense weapons have enough range to shoot at incoming missiles at least twice.
If you want to roleplay ships not being in the exact same point, you will need to make a fleet out of each single ship, and manually space them. In this situation of course you would need area defense, but it's not how the game normally works. And my respect to you if you do play this way, cause having a single fleet for every ship would drive me nuts