I love the basic idea, and it is one that I did myself too back on the good old days of VB6... that said, that ship is a bit slow, to close in fast enough at that tech level, assuming enemies of similar tech level, it would need to be at least twice as fast. I also like that you put PD on this ship, this means you wont get caught with your pants down by cheeky NPRs, but once you get to the right speeds, you can even drop the turrets, and go either with 10 cm railguns or some GC. There has always been some discussion over whether reduced size or full size GC are better, but from what I got, 100% gets the least leakers, but has less granularity, and forces you to use single and twin turrets to cover that, maning you are less space efficient, and are also a bit easier to completely overwhelm. reduced size GC tends to be a bit more versatile, and you can put it basically anywhere, can use quad turrets, which are more efficient in terms of space, and are a bit harder to completely overwhelm, and are a good choice if you have shields who can take a couple leakers every once in a while. Just make sure the hit chance is always bigger than 1%, that is the minimum for the game to consider.