Shame... I had starting nprs, but deleted them later to stop aurora from becoming loading screen simulator, but as I peeked at their maps, they gave indeed the same impression.
Why is that a shame? It proves that Earth is not uniquely placed in the galaxy. The jumpgate network is definitely non-euclidean, so it feels weird to us. Specifically, I think you’re worried about the number of routes from point A to point B that go through your starting system. There are whole regions of your map that are inaccessible from other regions except for a single route through Sol. However, that’s equally true of every node in the graph. Every part of that non-euclidean space looks as odd to us as every other part.
Also, the longer you explore the more loops you will find and the larger those loops will be. Here’s a screenshot from one of my games where I discovered a loop with about three dozen systems in it:
http://db48x.net/Aurora/conventional start in 2020 with v1.11/galaxy map 2232.pngMost of the gates on the right–hand side of that map were built by NPRs. Sol was also on an eight–system loop, as you can see in the middle of the map, and two of the NPRs were also on an eight–system loop at the bottom left (partly off–screen). There is also a four–system loop right next to Sol, and a couple more minor loops off–screen.
The maps can get extremely complex, but it’s also quite random. Here’s a map from another one of my games:
http://db48x.net/Aurora/rediscovery: conventional start in 3000 with v1.12/seriously?.pngYou can see that Sol only had two jump points, one of which was a dead end. The other was partly blocked by a precursor fleet, making exploration difficult. And then the next 7 or 8 systems after that were completely barren…
http://db48x.net/Aurora/galaxy map 4102.pngHere’s one with two moderately large loops that share an edge, and an NPR on the same two loops as me. Plus my fleet in Alpha Centauri is having a spot of difficulty.
Another way to look at it is that if the number of systems in the game universe is bounded, then every system will either be part of a dead end or part of a loop. Because it’s fairly rare for systems to have only one jump point, that makes it more likely that systems will be part of one or more loops. It also means that most of those loops will be really large. In a 1000–system game you’ll mostly be finding loops near the end of your exploration. Thus, any local view of that universe will look like a tree, and the global view will be of lots of closed loops. I’m not sure how many systems you can get in a Real Stars game; it only has data for a finite number of systems, but it could easily start throwing in randomly–generated systems to give you an infinite universe. In that case, you’ll never have a global view, only an increasingly–large local view that keeps finding larger and larger loops.