1 July 4007To much pomp and circumstance, the beam frigate
Hellfire was commissioned and immediately sent off with orders to join Cruiser Squadron 3 in the Adamantine system. As the first in her class of warships intended specifically to counter the expected capabilities of the Belaire fleet, all present at her commissioning held high hopes, disproportionate for a mere 7,500-ton vessel. Whether
Hellfire and her sisters would prove able to fulfill these hopes would remain to be seen.
The morning of 7 July saw the Legion high command thrown into a tizzy by panicked reports arriving through the jump point network.
Gatekeeper 3, on station in the Luyten 302-89 system at the Kuiper 79 jump point, had sent a frantic communication indicating that a large Belaire fleet of roughly 20 ships had approached her position and were not responding to hails. This was the last message heard from
Gatekeeper 3, and as far as the Legion high command was concerned there was only one possible explanation. The Duranium Legion was now at war.
Immediately, orders were given. Cruiser Squadron 3, which was stationed in the Adamantine system, was immediately sent to intercept the
Krivak scout which had been holding position off of the jump point to Kuiper 79, on the chance that its commander might not be in communication with his superiors and was yet unaware that hostilities had commenced. Meanwhile, First and Second Fleets would both be dispatched to the Adamantine system, with First Fleet assigned to secure the jump point while Second Fleet would take up station at the naval base in that system. Unfortunately, Adamantine Base was nowhere near prepared to support a defensive campaign of such magnitude, but the planetary governor, Europa Medusa, assured the Legion high command that her undersized facilities would give their very best effort to serve the Legion in any way possible.
Interception of the
Krivak in Adamantine proved successful, as the Belaire scout stubbornly refused to approach the jump point until Cruiser Squadron 3 was nearly upon it - perhaps taking the
Gatekeeper monitoring that jump point to be a warship. Whatever the reason, the captain of the
Krivak certainly was aware that hostilities had commenced, as his crew attempted to execute evasive maneuvers while Cruiser Squadron 3 drew closer. This proved to be fruitless, and at 12:10 on 8 July the light cruiser
Deadly Poison claimed the Duranium Legion’s first kill of the Belaire War. The deed done, Cruiser Squadron 3 retired to the jump point to await the arrival of First Fleet. While waiting, the light jump cruiser
Garrote dispatched her R-56 recon fighter through the jump point, an ill-fated venture which yielded only panicked screams as the R-56 sent its final communication through the jump point before being brutally silenced. This was not taken as a good sign.
At 13:33 on 19 July, with First fleet still more than nineteen hours away from the Kuiper 79 jump point, Cruiser Squadron 3 was suddenly confronted by a substantial Belaire fleet which had jumped into the system. The Belaire assault force outmatched Cruiser Squadron 3 substantially, displacing more than five times the mass of the cruisers; however, the Belaire ships had emerged in a tight formation directly on the jump point, indicating that they had not performed a squadron jump and might be vulnerable for a nontrivial length of time. Captain Absolus Criasus was therefore determined to give as good an account as possible before the Belaire fleet opened fire, although as the enemy was expected to be armed partially with missiles there was rather less point in retreating than the superior speed of the Legion’s cruisers would suggest.
Cruiser Squadron 3Captain Absolus Criasus commanding aboard CL
Deadly Poison3x Defiant class Light Cruiser:
Deadly Poison, Domination, Double Edge1x Grand Cross class Light Jump Cruiser:
Garrote3x R-56 class Recon Fighter
Republic of Belaire Assault ForceDesignation and commander unknown
4x Kirov class Battlecruiser
3x Sovremenny class Cruiser
3x Kiev class Cruiser
4x Slava class Escort Cruiser (1 attached)
1x Skory class Destroyer Escort
5x Osa class Destroyer Escort (1 attached)
1x Svobodny class Stabilisation Ship (attached)
Cruiser Squadron 3’s first volley struck home, as despite fire control problems aboard
Double Edge both
Deadly Poison and
Domination scored a full broadside on one of the exposed Belaire
Sovremenny cruisers, penetrating it 25 times and likely crippling it.
Double Edge soon sorted out her difficulties, delivering the killing blow to the crippled
Sovremenny. Fifteen seconds later, a second
Sovremenny shared the fate of its comrade, and after another fifteen seconds the third and final ship of that class was similarly torn to shreds. The Belaire fleet had yet to so much as move away from the jump point let alone return fire, indicating a clear and crippling effect from jump shock.
Having already destroyed nearly his squadron’s displacement without a scratch, Captain Criasus ordered his squadron to bring weapons to bear on the nearest
Kirov-class battlecruiser, hoping to at least heavily damage if not cripple the one or more of the behemoths before First Fleet arrived. The first volley clearly had an effect, shredding the
Kirov’s armor and scoring 25 penetrations, and a second volley tore it to shreds.
Domination, finding its target in the process of explosive decompression, took the lead in firing on the next-nearest
Kirov, failing to penetrate but scoring her target badly enough for
Deadly Poison to score a direct hit on the
Kirov’s internal reactors, causing a massive secondary explosion. As this had likely crippled the battlecruiser, the cruisers changed targets again taking the third
Kirov under their sights, which took only a single volley before brilliantly detonating in a spectacular double engine explosion. The fourth and final
Kirov did at least manage to outperform its comrade, weathering an entire volley with “only” severe engine damage, but like its surviving sister was clearly crippled. Affecting an air of contempt, Captain Criasus ordered his squadron to divide its fire between the two surviving
Kirovs, not intending to allow either of them a chance to conduct repairs or bring any intact weapons online. This contempt was well-founded, as in short order the entire Belaire
Kirov force had been reduced to burning plasma and shredded duranium. Two minutes after jumping into the Adamantine system, the Belaire fleet still had yet to even respond to the presence of the Legion cruisers. Candidly, Captain Criasus suggested to his bridge crew that the Belaire must not have yet developed communications technology which could operate immediately following a jump transit, further proof of their inferiority to the far more advanced Duranium Legion.
Confident now in his superiority, and frankly half expecting the Belaire fleet to surrender the moment they restored communications, Captain Criasus ordered the cruisers to target the
Kiev-class cruisers. Each of these did not even require a full volley, and the trio of
Kievs were reduced to nothing in less than 30 seconds. The four
Slava-class cruisers, believed to be anti-missile escorts, fared only slightly better, with one of their number being merely crippled after 34 penetrating hits rather than outright destroyed - a fate slightly better than that of its three comrades. Not even four minutes after jumping in, the Belaire assault force had been reduced to a half-dozen destroyers, a crippled
Slava cruiser, and a 68,000-ton unarmed vessel believed to be a jump point stabilization vessel. The crews of the Legion cruisers eagerly looked forward to someday reaching the Belaire home system to discover how many thousands of battle planners would be fired for this complete and utter debacle.
Forty-five seconds later, not one Belaire combat vessel remained in the Adamantine system. Disgusted by the lack of effort displayed by his enemies - not least because his flawless victory was much less likely to be celebrated having been gained against such a hapless foe - Captain Criasus ordered all guns to turn on the
Svobodny-class stabilization ship. Fifteen seconds later, the Great Adamantine Turkey Shoot was officially over.
Good Lord.With the dirty business dispensed with, Captain Criasus ordered the nearby
Warden 2 to collect the Belaire life pods and return to Sol with the prisoners, along with a request to dispatch the Salvage Flotilla to Adamantine to clean up the mess. While none among the crew of Cruiser Squadron 3 expected the salvage to be terribly educational, such was their low opinion of the enemy they had just “fought”, the TNEs to be collected would certainly bolster the struggling Duratus economy. Interestingly,
Warden 2 reported that a few of the survivors had been more willing than others to talk, revealing the existence of a system designated by the Belaire as Arleux, identified on Legion star charts as the YZ Ceti system. Another group of survivors seemed to be scientifically-minded, and after relatively little interrogation gave up technological data which could improve ordnance transfer rates should the Legion Navy ever decide to add missile capability to its arsenal.
By 0900 on 20 July, First Fleet had arrived at the jump point, and given the previous day’s events the Legion commanders in Adamantine were fairly confident in declaring the system secure for the time being. Later that evening, the reconnaissance fighters which had been ordered to evacuate the jump point on detecting the Belaire fleet were safely recovered, and Captain Criasus decided to send another one through the jump point as he suspected that the fleet which had previously been in place there had been defending the stabilization ship rather than carrying out a picketing mission. Thankfully, this was indeed the case, and the R-56 was able to recover surviving crew from the fighter previously lost, who would be returned to Adamantine for a much-needed vacation.
Captain Criasus, now having merged his cruisers with and assumed command of First Fleet, ordered another R-56 fighter to maintain watch in Kuiper 79, and at 20:48 on 21 July a message was sent through the jump point from Subcommander Aion Palacios commanding the fighter, indicating that signatures of at least two more Belaire cruisers had been spotted inbound to the jump point. Captain Criasus ordered First Fleet’s frigate squadron to jump into Kuiper 79 with their active arrays at full power, aiming to discover the composition of the incoming enemy force. Frigate Squadron 1 reported back through the jump point that the Belaire force consisted of two cruiser-sized and three destroyer-sized vessels, all of different classes. Captain Criasus debated jumping into the system in hopes of gaining intelligence about the enemy weapons systems, which had yet to be observed in open combat. This could be risky if the enemy vessels were equipped with long-ranged beam weapons, but with only five enemy ships and a significant speed advantage Captain Criasus decided that the rewards outweighed the risk, not least the reward of boldly sallying forth to partially make up for the disappointing shooting gallery of the two days prior.
First Fleet (reinforced)
Captain Absolus Criasus commanding aboard CL
Deadly PoisonCruiser Squadron 1:
Denouement, Devastator, Dissolution, Grand Cross, 4x R-56
Cruiser Squadron 3 (attached):
Deadly Poison, Domination, Double Edge, Garrote, 2x R-56
Destroyer Squadron 1:
Chainsaw, Char, Charon, FuriousDestroyer Squadron 5:
Calamitous, Caliban, Creeping Death, FlayerFrigate Squadron 1:
Barbette, Bloodsucker, Braggart, ExcelsiorRepublic of Belaire Cruiser Squadron 1Designation and commander unknown
1x Kiev class Cruiser
1x Slava class Escort Cruiser
1x Sverdlov class Destroyer
1x Kresta class Destroyer Escort
1x Skory class Destroyer Escort
Republic of Belaire Cruiser Squadron 2Designation and commander unknown
4x Sovremenny class Cruiser
2x Slava class Escort Cruiser
1x Osa class Destroyer Escort
Despite running active sensors on all five vessels, thus being clearly aware of the Legion fleet, the Belaire squadron continued to approach First Fleet, not yet having even fired missiles. At 22:03, as the initial group of contacts approached to within 6.1 million km, the frigates of First Fleet reported two active sensor contacts at 188 million km corresponding to a pair of
Sovremenny-class cruisers, likely to be leading a second squadron including destroyer escorts. As these were completely out of range to affect the coming battle, Captain Criasus ordered that his frigates should continue to observe these contacts, but hold any further reports until the battle at hand had been decided. Finally, at 22:28 with the Belaire squadron closed to one million km, Captain Criasus ordered First Fleet to execute a full burn towards the targets, intending to intercept them before they could potentially reach their own range and begin sniping at his vessels. As range closed to under double the range of the 152 mm railgun batteries, the gunners of First Fleet began acquiring targets, planning to split their initial volleys between the two Belaire cruisers.
The cruisers opened fire first at 53,000 km range, scoring a total of 140 hits but few penetrations. This did achieve the desired impact of softening up the enemy armor, as Destroyer Squadron 5 had no difficulty destroying the
Slava in their followup volley, although the
Kiev had taken engine damage and not yet come into range of Destroyer Squadron 1. Willing to let the
Kiev go for the moment, Captain Criasus ordered First Fleet to first eliminate the three Belaire destroyers, with the
Skory immediately falling to concentrated fire from the Legion destroyers. The
Sverdlov suffered the same fate five seconds later, succumbing to a powerful volley from the light cruiser
Devastator. The surviving
Kresta desperately continued to flee, inexplicably towards the jump point rather than away, and was unceremoniously cut to pieces by the destroyer
Chainsaw. With its escorts in shambles and its engines shot out, the
Kiev could only await helplessly as
Devastator lined up the killing salvo, claiming her second kill of the engagement. In less than a minute, the Belaire squadron had been reduced to ashes, yet once again they had declined to fire on the Legion fleet - this time without the excuse of jump shock to explain their tactical failures. Captain Criasus, along with his crew, was deeply confused by this turn of events, but was happy to add another five kills to the total scored under his command.
With the shooting finished, Frigate Squadron 1 reported that the pair of
Sovremenny-class contacts continued to approach with their active sensors on, now at 181 million km and with no escorting vessels yet spotted. Captain Criasus ordered the fleet back to the jump point, content to await the next wave of foes while perhaps grabbing a short nap. Shortly after this, the two cruisers disappeared from the fleet’s passive arrays, though it could not be determined if they had retreated or simply turned off their active sensors.
At 0638, now on 22 July, this pressing question was conclusively answered, as a group of not two but four
Sovremenny-class cruisers were detected on active arrays 82 million km out, flanked by two more of the
Slava-class escort cruisers and an
Osa-class destroyer escort. Clearly, whatever the Belaire had been attempting to do - poorly - so far, they had no intentions of giving up easily. Out of a combination of eagerness and desire not to let this larger Belaire squadron reach the jump point, Captain Criasus ordered First Fleet to make for the Belaire squadron at full speed. As the two battle groups approached, Captain Criasus ordered his cruisers to target the
Sovremennys while the destroyers would engage the
Slavas - a new tactic to be tried.
The cruisers opened fire at their maximum range, scoring 84 hits on a
Sovremenny but only one penetration, which was somehow enough to reduce its speed to zero; as it was known from recent experience that a second full broadside was hardly needed, Captain Criasus ordered the majority of his cruisers to change targets while
Denouement would attempt to claim the kill with her next salvo. Some stragglers among the cruisers had not yet fired due to fire control glitches; these were able to immediately fire at a new target, disabling a second
Sovremenny with ease. The first kill, however, would go to the destroyers, as the jump destroyer
Flayer lived up to her unlikely name by scoring the final blow against a
Slava. Once again, however, this brilliant opening volley was tainted by a complete and confounding lack of return fire from the beleaguered Belaire ships.
Five seconds later, he destroyers again opened fire against the other Belaire
Slava, though failing to destroy it this time due to a plague of fire control difficulties. Meanwhile,
Devastator claimed her third kill of the campaign by obliterating the second crippled
Sovremenny with a blinding broadside. By this point, the Belaire squadron was in complete disarray, and in the chaotic melee the destroyers of First Fleet claimed two more kills in a hail of 102 mm railgun fire. The last intact
Sovremenny soon suffered the same fate, leaving only the light
Osa destroyer escort to flee in a panic towards the Adamantine jump point. It would not survive, with the kill being claimed by the frigate
Barbette in a mad race to open fire. Immediately after this, the light cruiser
Denouement reported her first kill of the engagement, having been dispatched to wipe out the first
Sovremenny to be fired upon. At this, the guns fell silent, and for the third time in four days the Legion stood victorious against a Belaire force which had refused to fire a single shot in retaliation. Even the top admirals of the Legion high command would be confused by this behavior for some time to come. In the meantime, with no other contacts appearing on the frigate squadron’s sensor arrays, Captain Criasus ordered First Fleet to regroup and once again return to the jump point. Cruiser Squadron 1 would be detached for a brief time to collect the Belaire survivors and return them to Sol for questioning.
A few of the recovered Belaire survivors proved susceptible to questioning, revealing gravitational survey data of the Belaire home system, but the survivors largely remained quiet and notably would not indicate why they had failed to open fire against the Legion forces. While there was always some hope that Legion intelligence officers on Duratus could gain more information, few officers among the command staff of First Fleet held out any serious expectations. The mysterious Belaire behavior would remain a mystery for some time yet.
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Shipbuilding1x Hellfire class Frigate:
Hellfire1x Ars Magica Mk III class Survey Frigate:
Argumentative (refit)
Systems DiscoveredYZ Ceti (ex. Arleux): Belaire interrogations, 20 July 4007
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OOC:
#AuroraWoes strikes again!
As best as I can tell, it looks like what happened was that the Belaire decided to shoot a few of my monitors, and then on a construction cycle tick not too much later revised their diplomatic opinion of the Legion to "neutral" (presumably relations had gone back over -100 after I shot up their scout ship), which I received an event notification about. This seems to be why for the five days following they refused to fire back at my ships despite being fired upon with wild abandon - clearly the Aurora AI has not yet learned that being shot at trumps however they may have felt about me two days ago.
In any case, whatever the mechanical explanation, this will at a future date be resolved in-universe...somehow.
In any case, on the next construction tick this situation was resolved, and thankfully future encounters will prove much more exciting. I do apologize to the readers for the travesty that is this update; unfortunately, those responsible have not been shot.