...40k ground forces theory crafting...
Bonus Generic Hit Chance Capability for Ground ForcesPer the post I made over here, and after a cursory search for similar suggestions, I'd like to propose some sort of appropriately expensive bonus Hit Chance modifier capability for ground forces across all terrains, as perhaps the last part of the Infantry Genetic Enhancement tech line. I am aware that the current meta is A Lot Of Dudes With Machine Guns, and that this would make that strategy perhaps even more dominant on paper after the requisite research, but I think it would go a long way in the representation of a special, elite force, alongside some horrific x8 (or more? less?) cost modifier to prevent wanton abuse. Furthermore, if the capability was
not infantry only, I'd feel much better about the usefulness of a UHV superweapon or something to that effect, though I feel pretty strongly that the proposed tech would need to be gated behind some other capability.
Right now, there's many options for making a given unit more survivable - which indirectly contributes to overall deadliness given the lack of reduction in active forces over time - but there is no way to make a given unit
directly more deadly (outside of terrain capabilites which usually apply under very specific circumstances). This sounds like something that is true for a good reason, but I'd love to know how bad it actually gets. The precedent for increased hit chance already exists with terrain modifiers as metioned, so it might not actually be too crazy unless one started stacking them all. If any proficient DB modders are out there, I'd love to test this capability out, but lack the know-how. Has anybody tried anything like this before?
Alternatively, and I'm even more sure that this has been suggested and that there are even better reasons to
not do this (perhaps difficulty of implementation with regards to current balance?), but overkill effects would also go a long way in mitigating the feeling of heavy hitters being impotent.
Tangentially, does anyone know of actual numeric examples of Astartes kill rates/ratios? I know that it'd likely vary wildly between authors, but still, real numbers would be nice. My goal here is to be able to percieve a solid, meaningful difference between a 250kt battlegroup and a 250kt battlegroup plus a few ~2kt companies of Astartes, but maybe my initial assumption about Astarte potency is simply out of sync with the fiction. Per my original post, in ideal circumstances, an 8kt group of my Astartes would provide an equivalent of ~128kt generic troops. Does this feel sufficient to most people? I go back and forth. Mostly, I just want to do tests...