'Range' in Aurora means "the maximum distance at which the weapon is dangerous" and is determined by the chance to hit the broad side of a space barn rather than the physical distance the projectile will travel. Every combat game with lasers I've ever played has treated the issue this same way - yes the laser wil go on forever unless it hits something, but the chance of deliberately hitting something is limited to some arbitrary range.
I absolutely agree.
There is rage, and then there is
effective range.
Your average rifle bullet will easily fly 1.5 to 2 km, your chance to hit anything at that range is so small, we can say it is zero.
Imagine your megalaser with a range of 10 lightseconds fires at a target (a spaceship in this case) 10 lightsecond away and which is capable of an acceleration of 10g. Now, if this ship is unaware of any hostiles around and flies in a staight line, you can hit it, no problem.
If you are in a combat situation, however, this ship will perform random manouvers at those 10g. If I haven´t got my math wrong (nothing unheard of, I have to admit
), your target can be anywhere within a sphere with r = 10sec x 50m/sec average speed = 500m or a diameter of 1 km.
Looking at the size of the ships in aurora, those ships aren´t exactly deathstars in size, more like modern navy frigats and destroyers or cruisers, so missing by 100m might clip the edge of your target, if you´re very lucky, but it´s much (muuuuuuuch) more likely you totally miss.
And lets not forget, 10g is pretty slow, from what I gather in aurora.
That´s why only homing weapons have a chance to hit at those or longer ranges (at least, that´s how I always thought of it)