Author Topic: 3.2 Bugs  (Read 20895 times)

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Offline jfelten

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Re: 3.2 Bugs
« Reply #225 on: February 13, 2009, 05:30:35 AM »
Quote from: "SteveAlt"
Quote from: "Erik Luken"
Or break them into components like research labs.
I have decided go with this suggestions. In v4.0 terraforming installations can be moved in the same way as research labs. As they are smaller they only have five components, compared to twenty for research labs.

Steve

I like that.  It would have been unnecessary administrivia to build special freighters to move that one installation.
 

Offline waresky

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Re: 3.2 Bugs
« Reply #226 on: February 15, 2009, 10:38:16 AM »
Cya Steve
am in 2077 (72 years play) and from 12 turns (5-days each) ,with 8 Aliens race around, coming this bug..not everytime..but sometimes..:
"Error in CheckforTechOffer
Error 3420 was generated by DAO.Recordset
Object not valid or not..."

am click 6-7 time and then game goes ok...r third times who return this bug..when my race play solo this bug never come...(so before 20years ago ca.)
 

Offline backstab

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Re: 3.2 Bugs
« Reply #227 on: February 15, 2009, 02:39:57 PM »
Quote from: "waresky"
Cya Steve
am in 2077 (72 years play) and from 12 turns (5-days each) ,with 8 Aliens race around, coming this bug..not everytime..but sometimes..:
"Error in CheckforTechOffer
Error 3420 was generated by DAO.Recordset
Object not valid or not..."

am click 6-7 time and then game goes ok...r third times who return this bug..when my race play solo this bug never come...(so before 20years ago ca.)
I'm getting this error also but early in the game
Move foward and draw fire
 

Offline waresky

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Error in GetContactTrackbonus
« Reply #228 on: February 18, 2009, 01:33:55 PM »
a bug occur 2nd time (in middle a battle).
My Sharnhost launch salvo,prob enemy use PD and sensors..hard to check,too many thinkg made in battle..

"Error in GetContacttrackbonus
Error 3265 was generated by DAO.fields
Cant found element in this "insieme" (on italians)"

EDIT ive understand WHEN come this bug message:when enemy missile enter into 12cm railgun PD area...hope r useful this info.
 

Offline welchbloke

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Re: 3.2 Bugs
« Reply #229 on: February 21, 2009, 05:15:06 AM »
I haven't found any reference to this when I searched the forums so apologies if it has already been reported:
Both Engineering spaces and Engineering spaces-small seem to only require 0.5HS.  The design window shows Engineering spaces as 1HS but when I was designing my FACs recently it appeared that both system only occupied 0.5 HS.  Have I missed something?
« Last Edit: February 21, 2009, 03:50:10 PM by welchbloke »
Welchbloke
 

Offline waresky

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Re: 3.2 Bugs bug very Rare:Error in ShowFleetlist
« Reply #230 on: February 21, 2009, 01:14:32 PM »
"Error 35602 was generated by Nodes
Key is not unique in collection
............."

this window mess come after am give command: one Squadroon "Deploy Escort at Waypoint" and another Squadroon (same position waypoint 3) "Divide fleet in single ship"..

hmm..ive understand what r the trouble.
Too difficult to explain,but ive found an strangely.ive lost a 2nd ES leader Ship..2 days ago,so ive renamed whole task group after the vanguished of them..BUT..now the Leader ship r returned on map..so ive 2 TG with SAME name.
ive renamd second and  bug not come.

hope u understand.

:D..all good so.
 

Offline waresky

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Re: 3.2 Bugs
« Reply #231 on: February 23, 2009, 10:44:36 AM »
Steve.
Another strange,first time,bug,on F4 officer,open window:
"Error in grdCommanders_SelChange
Subscript out of range"

ive 1548 Leutnant,516 Commander,171 Commodore,57 rear Admiral,28 Squad Admiral,14 Fleet Admiral,3 Great Admiral,1 Prince Of Sector
actually,
Bug come when am click up the leutnant list.
 

Offline Beersatron

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Re: 3.2 Bugs
« Reply #232 on: March 04, 2009, 06:38:57 PM »
I am getting the following:

Error 3201 was generated by DAO.Recordset
You cannot add or change a records because a related record is required in the table 'Race'

It just started happening, I noticed that the progress on the production of a ship had stopped even though I had plenty of resources so thought maybe that was the issue so I just deleted the job but no joy.

I am still in Sol, only have a few ships running about and Earth just went over a billion pop. Have recently started mining outpost on Oberon and a small colony on Venus. No grav surveys have been done, i'm just playing away in my little corner of the galaxy getting used to the steep learning curve.
 

Offline James Patten

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Re: 3.2 Bugs
« Reply #233 on: March 05, 2009, 09:05:09 AM »
Not a bug in software, but a bug in data.

Sometimes a ship name will come up with two names actually attached to it.  Looks like it was entered in the data with a line feed but not a carriage return (or maybe the other way around).  In displays it resembles Name||Name in name listings, but you don't notice it in the shipyard window because the second name is on another line.  It also causes problems in the log file.

An Example is under Robert Jordan names: Amrylin Seat||Amys.
 

Offline Beersatron

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Re: 3.2 Bugs
« Reply #234 on: March 06, 2009, 10:06:16 PM »
I have managed to get access to the database and had a quick look at the tables to try and debug why my error is appearing, but alas I do not notice any entries with an invalid Race ID. I did not look at everything single table though, just at the ones that I thought were the likely culprits.

I'm a programmer myself, and have to debug old code nearly everyday as well as create new code and take a certain pride in being able to fix things. This is annoying me because I can not fix it myself, I know it shouldn't annoy me since I can not even see the code behind it and it is Steve's love child.
 

Offline Charlie Beeler

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Re: 3.2 Bugs
« Reply #235 on: March 07, 2009, 07:59:26 AM »
Quote from: "Beersatron"
I have managed to get access to the database and had a quick look at the tables to try and debug why my error is appearing, but alas I do not notice any entries with an invalid Race ID. I did not look at everything single table though, just at the ones that I thought were the likely culprits.

I'm a programmer myself, and have to debug old code nearly everyday as well as create new code and take a certain pride in being able to fix things. This is annoying me because I can not fix it myself, I know it shouldn't annoy me since I can not even see the code behind it and it is Steve's love child.

IIRC, that error is saying that the race id (number) was not present in the table being queried.  The message should tell you which table was the object of the query but not the source.  Pull up the relations and back track from table listed in the error and you should find the bad reference.  Hope that helps.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Kurt

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Re: 3.2 Bugs
« Reply #236 on: March 07, 2009, 08:18:24 AM »
Steve -

I am having a problem with the 6 Powers Campaign.  Basically, if I try to open the Diplomacy window when any of my human races is the active race, I get the following error message, followed by a crash to desktop:

"No record of Race in cboRace_Click"

When I click on "Okay" for that error box, I get:

"Runtime error '13': Type mismatch"

and Aurora crashes.  Based on the errors above, I think that what is happening is that there is a remnant record left in some table that isn't matching up.  I originally created a new "empire" on Earth to represent the North African's during the African civil war.  When I transferred the North African population to the Reich, I ultimately went to the "View Race Details" tab and deleted the North African empire because it had no populations.  I suspect that when I try to open the Diplomacy window, Aurora tries to populate the window with data about every race that race has detected, and a record remains pointing to the North Africans, who no longer exist.  

I have trolled through the database, looking for a likely culprit, but cannot find it.  I've deleted a lot of remnant records pointing to old, no longer existing races, but this doesn't seem to have changed anything.  Can you tell me what is likely going wrong here?  I can use the Diplomacy window for the non-human races, no problem, but when I try to open it for any of my human races it crashes Aurora.  

Kurt
 

Offline waresky

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Re: 3.2 Bugs
« Reply #237 on: March 07, 2009, 10:54:36 AM »
Steve,ive been made same error on Kurt.
Ive try to "absorb" the conquerer race on my Empire (transfer button) then,when all done,ive try to cancel race..
Now ive in Diplo same Bug above.

Amen.

Another strangety: EVERY campaign am pass 70years game..am run itno some stupid bug.
1 is for Update allSensors
2 is in F4,Officers..ive been explain some of this above.

Ive noted occur AFTER (every) 70years pass..

Posible r some bug into "dating"?
(am huge unknow on software program so pls take my apologies)
 

Offline Beersatron

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Re: 3.2 Bugs
« Reply #238 on: March 07, 2009, 03:30:42 PM »
Quote from: "Charlie Beeler"
Quote from: "Beersatron"
I have managed to get access to the database and had a quick look at the tables to try and debug why my error is appearing, but alas I do not notice any entries with an invalid Race ID. I did not look at everything single table though, just at the ones that I thought were the likely culprits.

I'm a programmer myself, and have to debug old code nearly everyday as well as create new code and take a certain pride in being able to fix things. This is annoying me because I can not fix it myself, I know it shouldn't annoy me since I can not even see the code behind it and it is Steve's love child.

IIRC, that error is saying that the race id (number) was not present in the table being queried.  The message should tell you which table was the object of the query but not the source.  Pull up the relations and back track from table listed in the error and you should find the bad reference.  Hope that helps.

I brought up the Race table relationships and look through every single one, but there was no errornous RaceID.

There are two Races in my game at the moment, mine (651) and another one that is flagged as NPR and Precursor (652). All RaceID references in the related tables have either one of these IDs.

I think the error is around the ship part of the database since my shipyards do not progress when a new ship is added to the construction task. Just remembered also that civilian ships just appeared around the time the error started, so maybe that is related.



*EDIT*

went through the tables again and removed what appears to be some really old references from Steve's previous games and now everything appears to be working fine! :)
 

Offline SteveAlt

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Re: 3.2 Bugs
« Reply #239 on: March 12, 2009, 06:18:03 AM »
Quote from: "Kurt"
Steve -

I am having a problem with the 6 Powers Campaign.  Basically, if I try to open the Diplomacy window when any of my human races is the active race, I get the following error message, followed by a crash to desktop:

"No record of Race in cboRace_Click"

When I click on "Okay" for that error box, I get:

"Runtime error '13': Type mismatch"

and Aurora crashes.  Based on the errors above, I think that what is happening is that there is a remnant record left in some table that isn't matching up.  I originally created a new "empire" on Earth to represent the North African's during the African civil war.  When I transferred the North African population to the Reich, I ultimately went to the "View Race Details" tab and deleted the North African empire because it had no populations.  I suspect that when I try to open the Diplomacy window, Aurora tries to populate the window with data about every race that race has detected, and a record remains pointing to the North Africans, who no longer exist.  

I have trolled through the database, looking for a likely culprit, but cannot find it.  I've deleted a lot of remnant records pointing to old, no longer existing races, but this doesn't seem to have changed anything.  Can you tell me what is likely going wrong here?  I can use the Diplomacy window for the non-human races, no problem, but when I try to open it for any of my human races it crashes Aurora.  

Kurt
I am not sure what is happening here. I think you might be on the right lines regarding the deleted African race so one option could be to delete any AlienRace record relating to that race. See if there is a record in the AlienRace table that doesn't have a matching record in the Race table.

Steve