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Quote from: "SteveAlt"*SNIP*Not necessarily. A more likely scenario is that a planet or a warship spots the thermal contact and the civilian happens to be in the same system. If the warship, planet or civilian ship queries the contact, then that query would give away their position. I am not saying that querying is a bad idea, it might be something I could add to the game, but it would have a downside.SteveMaybe make it an order. And a conditional.
*SNIP*Not necessarily. A more likely scenario is that a planet or a warship spots the thermal contact and the civilian happens to be in the same system. If the warship, planet or civilian ship queries the contact, then that query would give away their position. I am not saying that querying is a bad idea, it might be something I could add to the game, but it would have a downside.Steve
...I am coding for 'civilian' NPR ships such as freighters or colony ships to run away from unknown contacts. I hadn't intended it but as soon as the code was up and running, the player race civilian ships started doing the same....Comments?Steve
Another interesting question has just popped up in this area.I am coding for 'civilian' NPR ships such as freighters or colony ships to run away from unknown contacts. I hadn't intended it but as soon as the code was up and running, the player race civilian ships started doing the same. My first reaction was to prevent the code applying to player race civilians but when I thought about it a little more, I guess it probably should apply. In that way, the Player Race (PR) civilian ships that players can't control will at least have a sense of self-preservation. They will recognize each other by their transponder codes and not run away under those circumstances. However, it then occurred to me that if two PR civilian ships are in a system where transponders are turned off and sensors can only pick them up as thermal contacts, they will run away from each other with possible comedic results. This does seem realistic though and is a major downside of having civilians turn off their transponders.Comments?Steve
All ships include sensors - a half-space thermal if nothing else.
All ships have an inherent thermal sensor, equivalent to a half-space sensor.
Quote from: "Father Tim"All ships include sensors - a half-space thermal if nothing else.As of v4.0 (and I think v3.2 as well) ships have an inherent strength-1 thermal sensor and a strength-1 EM sensor. These inherent sensors are ignored if the ship has a more powerful sensor of the same type. To check the sensor ratings, look at the Sensors section on line two of the class summary. It will look similar to Sensors 1/1/0/0. These show the sensor ratings for thermal / EM / Grav / GeoSteve
The tone of your posts today seem to imply that you are close to releasing V4.0 Steve; or am I suffering from wishful thinking?