I´m with you on this.
Of course, I am also more a WW2 guy, where BBs and CVs where much larger than your average commercial vessels (Back then, a tanker of 10.000t was a giant, while regular BBs massed 35.000 to 50.000t (leaving Yamato and Musashi aside) and CVs were around 25.000t. Those men of war dwarfed anything commercial, except for a few luxury liners. Even the famous liberty ships massed only some 14.000t (yes, I googled this )
Also, making jumpgates mandatory takes away a choice. No more choosing between building them and opening a system to alien attack but also easing movement of fleets, military and merchant alike, or using jump engines exclusively, playing it more safe, but dealing with the additional hassle that comes with this approach.
Of course, I can live with it, just wanted to show my thoughts
The original reason for increasing the size of freighters, etc was not to create a modern balance but to more realistically reflect the transport requirements of colonists and factories. The similarity to modern warship / freighters comparisons is a coincidence, although I prefer the idea of large commercial shipping. Bear in mind that even in WW2, 14,000 ton liberty ships and 10,000 ton freighters were usually escorted by 2000 ton destroyers and were larger than many cruisers. Yes, the capital ships were larger than the freighters but that can happen in Aurora too as tech levels rise. If I wanted to maintain parity between smaller warships and freighters I would have to up the size of all warship systems, which would be a huge undertaking. Besides, in WW2 they were not sending thousands of colonists and entire industrial infrastructures across huge distance. If you consider troopships as colonist equivalents then both Queen Mary and Queen Elizabeth were larger than the Yamato. Several other ocean liners serving as troop ships were larger than battleships. Even US attack transports such as the Harris, Dickman and Bayfield classes which carried less than 2000 troops and were of 16,000 - 21,000 tons. Compare that to colony ships with similar displacements in Aurora now carrying 50,000 colonists - in v4.0, they were only 4000 tons!
With regard to jump gates, that is an inevitable result of the changes to commercial shipping. If I make jump drives large enough for to be used economically for freighters then they become almost de rigeur for much smaller warships. It is a paradigm shift in Aurora, which makes the distinction between military and commercial activites much more apparent but the more I think about it, the happier I am. Jump gates (which are much easier to build in v4.1) become the sign of 'civilised' space whereas the vast expanse outside the jump gate network becomes the province of explorers and warships. Maintaining a commercial empire within the network is straightforward with limited micromanagement required while operating outside is where players will need to spend more effort.
With regard to alien invasion, I think the suggestion of destroyable jump gates may be a possibility but they would have to be pretty difficult to destroy.
Steve