Author Topic: 4.3 Suggestions  (Read 23425 times)

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Offline alanwebber

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Re: 4.3 Suggestions
« Reply #60 on: September 14, 2009, 02:49:02 AM »
Steve

Would it be possible to get a message if you try to load something that doesn't exist? I'm mainly thinking of a situation where you're shipping a lot of infrastructure from one colony to another (e.g. after terraforming) and you set the orders to cycle mode. If you're not careful, you run out of installations but the freighters keep moving from one place to another empty.

Alan
Regards

Alan Webber
 

Offline James Patten

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Re: 4.3 Suggestions
« Reply #61 on: September 14, 2009, 06:22:07 AM »
Quote from: "alanwebber"
Would it be possible to get a message if you try to load something that doesn't exist? I'm mainly thinking of a situation where you're shipping a lot of infrastructure from one colony to another (e.g. after terraforming) and you set the orders to cycle mode. If you're not careful, you run out of installations but the freighters keep moving from one place to another empty.

I get that all the time, if freighers run out of something or have a problem.
 

Offline IanD

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Re: 4.3 Suggestions
« Reply #62 on: September 14, 2009, 07:16:37 AM »
Quote from: "Paul M"
It probably is faster to research jump gates, but then I have to build a jump gate construction ship and then the gate. I am opposed to building gates early in the game, as it makes little sense. It is too great a risk. If need be I'll just explore and only colonize my home system which has a huge amount of potential...gads the darn thing has 2 super jovians and 500 asteroids or so plus a half a dozen other gas giants.

In my current game all went well until I suddenly lost my geo-survey squadron in the second system I had opened up with a jump gate. I think its probably precursors. They could not see the construction ship and left it alone, which is all to the good as all I could afford to build with the pre-build points was a mere two missile frigates  :)

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Offline sloanjh (OP)

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Re: 4.3 Suggestions
« Reply #63 on: September 14, 2009, 07:42:10 AM »
Quote from: "alanwebber"
Steve

Would it be possible to get a message if you try to load something that doesn't exist? I'm mainly thinking of a situation where you're shipping a lot of infrastructure from one colony to another (e.g. after terraforming) and you set the orders to cycle mode. If you're not careful, you run out of installations but the freighters keep moving from one place to another empty.

Alan

Are you playing 4.26?  4.2x has a new feature where a ship will pause its orders and pop an error message if it can't fulfill its load orders.  Veeeeeery useful :-)

John
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #64 on: September 14, 2009, 08:10:48 AM »
4.26 too have same features.
If u send a Freighters for pick up minerals,and above planets arent none,a error message comein.
Super.So u can check if ored are aknowledge from crew..or ur are dumb..otherwise all r done but need time for minerals grew up
 

Offline IanD

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Re: 4.3 Suggestions
« Reply #65 on: September 14, 2009, 09:01:18 AM »
When using the copy button to upgrade current designs on the F5 screen can there be a way to chose the latest armour? If there is already I have failed to find it.

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IanD
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #66 on: September 14, 2009, 09:09:47 AM »
Ian
Bottom are "New Armor".
 

Offline IanD

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Re: 4.3 Suggestions
« Reply #67 on: September 14, 2009, 09:36:29 AM »
Quote from: "waresky"
Ian
Bottom are "New Armor".

Sigh! I really must get new glasses :oops: Thanks.

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IanD
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #68 on: September 14, 2009, 10:35:25 AM »
Steve:

Am think who sometimes are very needed another strangity : DESTROY JUMP GATE Building.

Or u help us in another features capabil: MINEFIELD...

i wanna destroy my Jumpgates:)
 

Offline Paul M

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Re: 4.3 Suggestions
« Reply #69 on: September 14, 2009, 02:17:45 PM »
As I just experienced a blue screen of death upon updating my game (I don't know if Aurora was to blame or not) and when I tried to resume my campaign I discovered that the database has been corrupted and I get a bizallion error messages including one that seems never ending on "UpdateAllSensors" Steve do you think you could add an automatic backup system?  I think everyone will benifit from this.
 

Offline Beersatron

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Re: 4.3 Suggestions
« Reply #70 on: September 14, 2009, 02:31:41 PM »
Quote from: "Paul M"
As I just experienced a blue screen of death upon updating my game (I don't know if Aurora was to blame or not) and when I tried to resume my campaign I discovered that the database has been corrupted and I get a bizallion error messages including one that seems never ending on "UpdateAllSensors" Steve do you think you could add an automatic backup system?  I think everyone will benifit from this.

I have started to regularly take a copy of Stevefire and rename it 'SaveXXX_mm-dd-yyyy_hh-mm' the date and time being the Game time and not real time. I get an updateAllSensors error after each industry increment and was getting a few other errors around fleets so I was backing up the DB and then 'pruning' it to see if I could fix the errors that way. No joy unfortunately, but it has meant that I can now revert to a recent enough game time if I give some utterly moronic command  :oops:
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #71 on: September 14, 2009, 05:44:54 PM »
Quote from: "IanD"
When using the copy button to upgrade current designs on the F5 screen can there be a way to chose the latest armour? If there is already I have failed to find it.
After you copy it, press the New Armour button. 4th from left on bottom row.

Steve
 

Offline Steve Walmsley

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Re: 4.3 Suggestions
« Reply #72 on: September 14, 2009, 05:47:20 PM »
Quote from: "waresky"
Steve:

Am think who sometimes are very needed another strangity : DESTROY JUMP GATE Building.

Or u help us in another features capabil: MINEFIELD...

i wanna destroy my Jumpgates:)
You can already create minefields in Aurora. Here is a link to the thread where I explained it. It is a version or two out of date but the essentials should still be the same.

viewtopic.php?f=1&t=1312&p=10909&hilit=minefield#p10909

Steve
 

Offline James Patten

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Re: 4.3 Suggestions
« Reply #73 on: September 15, 2009, 06:21:57 AM »
In the Ships window, in the Combat(?) tab, where you assign fire control to ships and to weapons, it would be helpful if the column showing the ships either could be expandable or include a horizontal sliding bar so that you can see the full text in the window for each ship.  I just had a frustrating battle where I tried to fire missiles but I was outside the range, and the only way to tell what the range was was to attempt to fire missiles and watch the information window summarize my efforts.
 

Offline waresky

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Re: 4.3 Suggestions
« Reply #74 on: September 15, 2009, 06:26:13 AM »
Agree on Paten question.

And am pray Steve..who found a..some little more easy and handling on "COmbat Windos" ..i cant explain but sometimes and with many ships become very hard to assign,follow,(aknowledge)understand where when who fire at whom..

my 2 cents:)