Author Topic: Navy Officers, Army Officers, Civilians and Scientists  (Read 9990 times)

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Offline rmcrowe

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #15 on: November 23, 2009, 05:16:46 PM »
Adds complexity.  Does it add value?  

robert
 

Offline boggo2300

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #16 on: November 23, 2009, 06:53:27 PM »
the way I was thinking, you could specialise more on what sort of leaders you produce, for example if you have a level 4 Naval Academy but a level 6 University, you would produce more scientists and admins in relation to naval commanders, thereby increasing your chance of an exceptional scientist.  Gves you an extra option on customising what sort of society you have
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Offline Steve Walmsley (OP)

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #17 on: November 28, 2009, 03:23:01 PM »
Quote from: "boggo2300"
Hmmm, what about different academies for training the new leader types? like a Military Academy for ground officers, Universities for scientists and Administrators?
I already changed the name of the Naval Academy to Military Academy and that currently produces all four leader types with a percentage chance for each. I could add a separate new University building type although probably not for the next version as I am in "fix bugs before release" mode at the moment :)

Steve
 

Offline Brian Neumann

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #18 on: November 28, 2009, 07:50:16 PM »
I would make it just two types.  Military acadamy's produce ground and naval officers, while University's produce the scientist and govenor track leaders.  The other thing you could think about is allowing senior military people to develop civilian leadership skills.  They are of no use until they retire, at which point they have a chance of being moved to the civilian leadership track.  It may be more work than it is worth to do however.

Brian
 

Offline waresky

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #19 on: November 30, 2009, 11:49:33 AM »
Quote from: "rmcrowe"
Adds complexity.  Does it add value?  

robert
Realism ever adds complexity.
Someone can apreciate,someone not.
Who beloved MasterOforion3 love Complexity.
WHo love "SpacewarHO!" dont.:D

"De gustibus"

for me,Careers Separations are awesome.
more good for manage different fields.

Complexity on  research r awesome for realism,and more funny,sure..are MORE and MORE hardest than before..but Space r ever harder.

Great work Steve,absolutely great.

And another value is: MORE research project at time.
 

Offline rmcrowe

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #20 on: November 30, 2009, 04:39:44 PM »
It was a question, intended to provoke thought.  and it obviously did, based on the replies.

robert
 

Offline georgiaboy1966

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #21 on: November 30, 2009, 08:24:27 PM »
I have noticed, in 5 years of play on the new system, that none of the administrative or scientist have had any type of promotion.
Glen

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Offline waresky

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #22 on: December 01, 2009, 10:32:16 AM »
Quote from: "rmcrowe"
It was a question, intended to provoke thought.  and it obviously did, based on the replies.

robert
Only THAT?
Robert u can be better.

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Offline Steve Walmsley (OP)

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #23 on: December 03, 2009, 10:50:42 AM »
Quote from: "georgiaboy1966"
I have noticed, in 5 years of play on the new system, that none of the administrative or scientist have had any type of promotion.
Administrators and Scientists don't get promoted as the civilians have no rank structure. Their Admin Rating determines how large a colony they can govern or how many research labs they can control. The first post in this thread goes into more detail.

Steve
 

Offline Shinanygnz

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #24 on: December 03, 2009, 11:54:42 AM »
Just messing about trying to upgrade my game to v4.7 and succeeded.  However, the Commanders is a manual task (I have some I want to hang on to).  Something just occurred to me though... who is going to command my mining ships as Mining is not a skill for navy officers anymore?

Stephen
 

Offline Steve Walmsley (OP)

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #25 on: December 03, 2009, 12:41:01 PM »
Quote from: "Shinanygnz"
Just messing about trying to upgrade my game to v4.7 and succeeded.  However, the Commanders is a manual task (I have some I want to hang on to).  Something just occurred to me though... who is going to command my mining ships as Mining is not a skill for navy officers anymore?
An excellent point. Also production for jump gate construction ships.

If you open the CommanderBonus table and click those bonuses in the Naval column, they will start to appear for new officers in v4.7. However, they will be a lot better than at the moment because those bonuses are set to be more common for Administrators than they used to be for general commanders. I'll modify the table myself for the next DB release and I will rig something in code for v4.71 so naval officers get the bonuses without reference to the table.

Good luck with upgrading officers. I started to do that for my existing campaign and eventually gave up and started a new campaign :)

Steve
 

Offline Shinanygnz

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #26 on: December 03, 2009, 02:32:13 PM »
:lol:

Yeah, I've nearly given up.  I've saved my two teams, the governor of Earth (because they rock) and a handful of others, but I think I'm going to delete the rest then regenerate the corps.

Stephen
 

Offline IanD

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #27 on: December 07, 2009, 04:16:02 PM »
I didn't think I would like the new research screen, but, having tried it I like it a lot! :D  Does the number of labs or the research bonus increase with time for each scientist? In five years I have yet to see a change.

Regards
IanD
 

Offline waresky

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #28 on: December 08, 2009, 10:42:30 AM »
Absolutely a GREAT work and very helpfull,Steve.

Scientist who can lead manage "only" 5 ResLab are EXTREMELY useful for little "Research project".
New Missile,new items,powerplant,Sensors design..
Ahhh..at last we can manage this damned projects:).
sometimes are so MANY to learn:)

 :D italian offcourse,Coffee..
Or TeaBreack with milk.
 

Offline Steve Walmsley (OP)

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Re: Navy Officers, Army Officers, Civilians and Scientists
« Reply #29 on: December 08, 2009, 01:50:19 PM »
Quote from: "IanD"
I didn't think I would like the new research screen, but, having tried it I like it a lot! :oops:

Its fixed for v4.76 which I will release later today.

Steve