July 2204 part 7
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Overview
Well, this month had a lot of little things going on that just kind of turned into a big busy month for those of us who played it. Nothing 'earth shattering', but busy.
For the tale of the tape as it were...
For the Euro,
With the Esme losing her Q at the battle and failing emergency repairs, then blowing her roll trying to get to Mars before her 12 hours were up, the battle at Jupiter went from looking like another loss for the Nemotians to a loss for the Euro. And then her only two SYM were either at Neptune or tearing apart PV12. She didn't want the aliens to get hold of the Esme so she scuttled it before the crew was gone. That hurt.
She also put in the repairs on the Queen Mary, Elise and Sereg, so they would be at poor quality for the rest of this month and all of August. She didn't repair the Red October for fear the aliens would show up and she needed her to be able to fight at something other than poor.
Economically, she was continuing with her slow AB colonization and a larger than usual investment in IU. Not going anywhere fast, but slow and steady. For her, the big excitement of the month was rolling an 11 on her SL2 project on R's. The breakthrough immediately went to the knot on SL3 and she was very happy that she could go straight to work on getting SL3 and then the Rb's done. She had been drooling over having the range advantage for a change. She figured it would only be a few more months until she got EL3, and then she could work on the Da's. She really hoped that if she could get both of them finished before they beat the aliens, that she would stand a fair chance against the Chinese if things went sour. But she did manage to fail her roll for the S's regenerating after an hour.
Overall, with the Queen Vic about to come out of the yard, research looking good, and her troops on the ground at Triton, my wife felt she had a pretty good month.
For China,
The middle boy was just itching to get Titan surveyed so he could start colonizing again. He knew that with IU full and nowhere to go, he was losing ground to the other players every month. He also got a little embarrassed when his new cruiser started the fight at Jupiter by missing with all six missile at a range of 12. Not the best showing for the boy who usually had the magic touch with dice.
The battle at the end of the month finished off the last PDCs on Triton, but also left the Minh down 3 armor. Now both the Shek and Minh were damaged. He didn't want to fix them though because he was worried that the aliens would show up, and then his big ships would be Poor crews while they shook down. Since his shields could regenerate, he just decided to wait it out.
Otherwise he paid the (for this game) huge amount to start work on his first CA with a total cost (with prototype and new class) cost of 1253.8MC. That is more than the GEV for the US for this turn, and almost equal to the Euro's. China's GEV was1441.6, so it was a large percent of his. He also managed to start a pair of FG's. He had been saving up for a while and the payoff from the public subscription made for a big turn for China economically.
In the research arena, this was his first month to try and roll for EL2, but he didn't make it. His other projects were just starting so that was his only roll.
The Minh did spark a small debate between the middle boy and myself. It made its roll to advance grade following the battle at Jupiter. This moved it up to green for the rest of the month. He was of the opinion that it should go up one more grade at the end of the month for having completed its shakedown. I wasn't so sure. After some rule searching that seemed less than helpful, I decided to let the Minh advance to Average at the beginning of August. It seemed only fair that if he made the advacement roll, he should have something to show for it. I just made a mental note to apply that same rule to any other ship that ended up in the same situation.
For the US,
This month he continued with his colonization to Mars, and a fair investment in IU. He also forked over some MC to the FSC to ship his troops out to Neptune. The middle girl was unusually generous and decided not to charge him for the return trip or damages incurred, which was her usual deal. She was also rather brave and agreed to land the troops. Both she and the US paid for it when the expendable attack for Triton managed to do enough damage to cause 2 points, which I distributed as 1 point to each ship. So the Vigilance lost its forward Qv, and so did the Mary Reed.
He shifted his newest MkIII to Earth to help cover there, as half the Euro 3rd BG was out at PV12/convoy escort, and the other half was in for repairs or shaking down from them. Not that another poor quality ship helped much, but it was the most the US had been able to do for a while. He also pulled one MkIIb from Mars to send out to Triton for ground fire. The damage to PU from the laser - without having to burn up missiles - looked pretty good to the other players. I know I overheard several conversations about special 'ground support' ships. The fact that the expendable ordinance attack is based on PU on a particular facing hadn't escaped the boy, and since his Vigilance was going to land, something that could wipe out several PU on that facing without burning up missiles appealed to him.
He also decided to launch one missile without having it as a nuke - in the normal antishipping role where it didn't score x3 dmg. I ruled that it would just act like a beam and gave it 1/20th damage vs the PU. He thought that was ok, if a little weak, but ran it through as it was a neat little RP'ing thing. I let him subtract 0.1 of the Qv loss from the Euro for the neat little idea.
He also started a pair of MkIII's at Earth, to continue rebuilding his fleet. I think at this point he was hoping for a pair of four ship groups with MkIIb's x2 and MkIII's x2. One for out system and one for inside the belt. This is just my guess, but I think that was the plan.
He also gave up on the focus breakthrough and switched to a pair of SL projects at his SA. Tired of throwing away money and resources for no result.
For all three of the above powers, concerning the landing....
I gave them the choice to not run a month of ground combat in July since they didn't land until it was almost done, and just roll it into the next month. Or they could take the full losses for just 3 days of combat, call it a vicious landing action, and let August be month 2. They all opted for July to be the first month, take the hit on lost Qv and H, and keep going. They wanted to start getting a handle on just what EL, etc the aliens were and this was the easiest way to do it.
They also decided not to just nuke everything right away, and see how it went. Glassing the planet was always and option, but hard to reverse if you decided it was a mistake. The modifier for the month was a huge negative number at -124, and only a really good pair of d100 rolls by my wife kept it from becoming a disaster. Still was pretty hard on the players though. The 'big three' landed 28Qv at Triton. The Euro lost 1Qv on the landing and 0.5 to combat. The US lost 1QV on the landing and 0.4 to combat. China lost 0.9Qv to combat as they landed after the expendable ordinance had been used.
They all agreed they needed more troops, and fewer aliens on the surface.
For the FSC,
This month saw a small investment in colonization, her biggest ever investment in IU, and slight influx of MC from the US. Even with all of her work, she was still only 25% or so of the US in GEV. But she was trying.
Her research still seemed stalled, but she took that in stride. She was hopeful that things would start turning around. She had snuck her ship through the fighting with no major damage, had the US/Euro owing her some favors, and was hopeful for her research. She was also wheeling and dealing with China as the middle boy had just discovered he had more of an H requirement at Triton than he realized, and had no more FT's to cover it (he had managed to forget it was a month out, and BACK). The FSC had a spare FT0 that might be available for a price...
She wasn't going anywhere fast, but at least she was moving forward instead of back.
All of her big plans were long term, and she was beginning to make progress.
She had even come up with a few FT designs that would earn her money instead of lose it, so she had a back up for when her colonization and IU ran out.
(I'm sure that the middle boy - China - would have done anything to learn there was a FT design that would make some MC instead of just losing it.)
For the Nemotians,
This first month at EL3 saw several projects started. First and foremost were XOa and verifying the breakthough on D. I really wanted the Da, it would have a big impact. I didn't plan on rushing out with the XOa as the players would just get it sooner.
Economically, the EL growth offset the lost income from the problems at Triton. The Nemotians pumped up the IU on worlds with newly enlarged population caps. They also began churning out st in preparation for the next turn. They also began another 6 PDC's to try and secure the last three large colonies. With the last of the mobile assets needed to go fight the war, the PDC's were going to be needed to carry the weight.
The loss of the Attack Vessel hurt, as I was hoping to use it as a convoy escort when it reached the outsystem area. That was going to be a problem.
Now for the matter of the Commander of Fleets.
The Nemotians had one BG +1 Admiral, whom I had left on Assault Vessel 1, parked at New Home 1. Other groups had run on the senior Captain's grade (at -1 per our house rules. We feel a Capt. running his ship and the battle should be inferior to a dedicated Admiral.). Also up to this time I had played a little loosely with the Nemotian's ships and groups. The player's all had a couple of years experience, but were still willing most of the time to play it by ear. They don't spend all of their time analyzing ranges and counting hexes during the battle. Takes too long and takes the fun out of it. They will do it if they feel it is important or they have a lot of free time, but otherwise just aren't that interested.
I had played in groups when I was younger where that would have been Empire suicide. I decided the Commander of Fleets was going to be that end of my experience. My younger brother once said 'If your fighting fair, you just don't want to win bad enough.' I decided that was the motto for the Commander of Fleets.
This next month became a rude surprise for the players.
I never cheated, or used information the Nemotians didn't have. But in any engagement he was in, I made no allowance for ignorance.
And now for the two battles of the month
Third Jupiter
Chinese Forces
Cruiser Ho Chi Minh (BG-2)
Class: CL 45HS
[2] S S S S S S S A A A A Qa Qa Mgs H (cpCp) Ra Ra (Cp) Qa Ra Ra Ya Ra Ra (CpCp) [6/1] cg x1
Pan Euro 4th Light Battle Group
Heavy Escort Esme Jurkat (BG-1)
Class: CT 16HS
[2] S S S Hs Mgs Qa Ra Ra Ya (cpCp) [6/1] cg x1
Attack Escorts J Reynolds (BG-1) , G Vetra (BG-1)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]
Nemotian Patrol Group
Patrol Vessels 13 (BG+1), 17 (BG+2) , 24 (BG) , 25 (BG)
Class: CT 16HS
[2] S S A A Hs (Bsa) Qa Mg Ya (cpCp) Pta [6/1] cg x1
Attack Vessel 2 (BG)
Class: ES 12HS
[2] S S H Ya Qa (Cp) Pta [6/1]
The Chinese and Euro ships start with shields down and parked. The Nemotian ships have to follow the route of the Euro gig and can't accelerate until they become aware of the other groups. You could definitely vary the orientation of the ships and the course of the Euro gig. The players settled on a position 8 hexes to the side of the gig's path. You could also vary the formation of the Nemotian ships and their positions relative to each other. For us it became a battle for position after the opening shots.
Final Assault on Triton
Chinese Forces
Admiral Hu (LG+1 / Decisive)
Cruiser Chiang Kia Shek (BG)
Class: CL 45HS
[2] S S S S S S S x x x A Qa Qa Mgs H (cpCp) Ra Ra (Cp) Qa Ra Ra Ya Ra Ra (CpCp) [6/1] cg x1
Cruiser Ho Chi Minh (BG-1)
Class: CL 45HS
[2] S S S S S S S A A A A Qa Qa Mgs H (cpCp) Ra Ra (Cp) Qa Ra Ra Ya Ra Ra (CpCp) [6/1] cg x1
Missile Frigates Anhui (BG+1) , Hubei (BG+2) , Shangxi (BG+1) , Henan (BG+1)
Class: FG 22HS
[2] S S S S Qa Hs Qa (Cp) Ra Mgs Ra Ra Ya (Cp) [6/1] cg x1
Pan Euro 3th Light Battle Group
Admiral Robert McNeely (LG-1)
Armed Science Vessel Red October (BG)
Class: FGf 22HS
[2] S S x x x x x x x x (x
Cp)
Ra Ra Ya Qa (Cp) [7/1] cg x1
Attack Escorts Mary Queen of Scots (BG+2), Rachel Pierce (BG+1)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]
Pan Euro 4th Light Battle Group
Attack Escorts J Reynolds (BG) , G Vetra (BG)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]
US Forces
Admiral Jack Ryan (LG+2 / Navigator)
Interceptor MkIII Yari (BG+1)
Class: CTf 16HS
[2] S S S Hs Mgs Qa Ya (Cp) Ra Ra (Cp) [7/1] cg x1
Interceptor MkIIb Z Taylor (BG-1)
Class: CT 16HS
[2] S S S H Mgs Qa Ya Lb Ra (Cp) [6/1] cg x1
US Forces
Q Ship Vigilance (BG)
Class: FT2 16HS
[2] S S Qv Qv Qv Ya Ra H H H (Bsa) Qa (Cp) [4/1] gtos x1, cg x1, Qv x3
FSC Forces
Converted Freighter Mary Reed (BG+1)
Class: FT2 16HS
[2] S S S S Qv Qv Qv H H Ya Ra Qa (Cp) [4/1] cg x1, Qv x3
Nemotian New Home 3 Defense
Planetary Defense Installation (x2) (BG)
Class: PDC 28HS
- A A A A A A A A A A A A A A A A Pta Pta
Planetary Fallout Shelters for 36PU (you can't nuke 'em)
184 PU / 75.8 IU
If facing 1 of Triton is toward Neptune, the PDC's are located on facings 5 and 6.
You can get the layout of the moons from June and advance them the required distance if you are worried about it. With only one player mobile, it makes little difference.
There are a host of support ships, supply ships, and troop ships not listed. If you want to see what they were, let me know and I can run them off.
This battle was less of a battle and more of an exercise in seeing how little damage you can take. It would have been easy for the players to have just glassed the surface and then landed the troops. The Mary Reed and Vigilance would have fared much better, along with the Qv, but the players wanted to try and drag it out and goad the Nemotians into attacking the planet. They were also interested in trying out the ground combat rules, pillaging, opening communications (my wife mostly on this one), capturing the research facilities on the planet (China and the US were both scheming to be the one to get it, and it sounded like China was willing to risk ground combat with the other players to get it), capturing tech data and other info, etc, etc, etc....
Overall, they looked at the moon as a prize. If it could be pacified, they had already figured out they would likely make a LOT more from a captured/slave/subject moon than any colony of theirs would ever amount to. With the limited incomes in this game, and slow colonization rate from the tiny CFN, GFFP on an icy moon with 9 times the pop you can put on it, plus a better REI for the 'natives', was just stupid. They wanted the cash they could see on the moon below, and were willing to risk a number of problems to get it. Who would claim it... well, that was still up for debate among the players.
Landing forces for the various powers added up to
Pan Euro 10Qv @ EL2
US 6Qv @ EL2
China 12Qv @ EL1
The losses they took during the combat and landing is covered above.
Losses for the Nemotians were pretty bad.
Between the PDC bombardment, orbital bombardment from the MkIIb Taylor's Lb x100 shots, and a demonstration strike of 10 nukes followed by ground combat, the Nemotian losses were 55.0 PU and 38.6 IU.
The Nemotians rolled a 97 on the HEL race reaction to invasion, so losses on all sides in Qv and H were doubled. It was going to be a bloody conflict. Go figure.
Brace yourself for August. Its not pretty.
Again, thanks for reading.