Also, it seems that I can not train my crews above 2000 points in space, but they seem to be able to leave the academy with more.
Can I get those Drill Officers on my ships, too?
Building off of this, having "tiers" of training based on situation:
1) 0-1000 - academy training. This teaches the basics of ships, military tactics etc. but isn't a replacement for hands-on training.
2) 0-2000 - ship manuevering. Crew gets hands on experience running drills and getting to know their ship, but it's still no replacement for combat training.
3) 0-3000 - war games. Simulated battles you can run. Lasers are underpowered and ship computers set to "simulate" damage. Dummy warheads would need to be researched and produced for missile boats. Ships would burn fuel at combat rates as a limit to people abusing this over "manuevering". The main difference is that manuevering would improve crew response time, war games would focus on actual combat performance. It'd be a fluff distinction, true, but game mechanics wise, the difference would be that manuerving would gain XP at a faster rate but have a lower cap and wouldn't consume fuel for powering weapons. War games owuld have lower XP gain but higher cap, and would burn up fuel (powering "dummy" weapons) and resources ("dummy" missiles).
4) 0-4000 - commander training bonus. Nothing beats a good leader for whipping a crew into shape. Would be slowest XP gain of them all but have a high cap and would be continuous throughout the commander's assignment.
5) No limit - combat. NOthing beats actual combat for learning how to function during combat