It is disheartening to launch near six hundred missiles at a planet and only have 20 or so get through their Planetary defences.
Advice from the wise council on how to commit genocide would be gladly accepted.
Since the the second engagement with the Yok fleet and the attempted bombing of their world we've updated some old Designs.
3 Destroyer's have been built for the express purpose of overcoming the planetary defences with missile throw weight.
Destroyer R2 class Bombardment Cruiser 15000 tons 1266 Crew 3296 BP TCS 300 TH 420 EM 3000
4000 km/s Armour 4-54 Shields 100-300 Sensors 22/22/0/0 Damage Control Rating 25 PPV 40
Annual Failure Rate: 120% IFR: 1.7% Maint Capacity 2060 MSP Max Repair 252 MSP Est Time: 3.2 Years
Magazine 700
Internal Confinement Fusion Drive (12) Power 100 Fuel Use 60% Signature 35 Armour 1 Exp 5%
Fuel Capacity 600,000 Litres Range 120.0 billion km (347 days at full power)
Shield Grade 1 (50) Total Fuel Cost 800 Litres per day
Size 4 Missile Launcher (10) Missile Size 4 Rate of Fire 30
Missile Fire Control R1 (1) Range 75.6m km Resolution 60
Hellcat MIRV (175) Speed: 25,000 km/s End: 50m Range: 75.1m km WH: 0 Size: 4 TH: 150 / 90 / 45
Situational Awareness Radar R1 (1) GPS 7560 Range 75.6m km Resolution 45
Thermal Sensor TH2-22 (50%) (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (50%) (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The 3 Predator Cruisers did well in battle with the Yok fleet even before their refit to current spec and while they were still using the slasher series heavy missiles.
Predator R1 class Cruiser 39850 tons 3543 Crew 10606.4 BP TCS 797 TH 1260 EM 3000
4516 km/s JR 3-50 Armour 4-103 Shields 100-300 Sensors 22/22/0/0 Damage Control Rating 100 PPV 62
Annual Failure Rate: 158% IFR: 2.2% Maint Capacity 13308 MSP Max Repair 2500 MSP Est Time: 2.12 Years
Magazine 840
Class 40000 Military Jump Drive Max Ship Size 40000 tons Distance 50k km Squadron Size 3
Internal Confinement Fusion Drive (36) Power 100 Fuel Use 60% Signature 35 Armour 1 Exp 5%
Fuel Capacity 2,550,000 Litres Range 191.9 billion km (491 days at full power)
Shield Grade 1 (50) Total Fuel Cost 800 Litres per day
CIWS-160 (6x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
20cm Penetrator Railgun (2x4) Range 200,000km TS: 4516 km/s Power 12-5 RM 5 ROF 15 4 4 4 4 4 3 2 2 2 2
Railgun Fire Control R1 (1) Max Range: 320,000 km TS: 8000 km/s 97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor (2) Total Power Output 16 Armour 1 Exp 5%
Size 4 Missile Launcher (12) Missile Size 4 Rate of Fire 30
Missile Fire Control R1 (1) Range 75.6m km Resolution 60
Hellcat MIRV (210) Speed: 25,000 km/s End: 50m Range: 75.1m km WH: 0 Size: 4 TH: 150 / 90 / 45
Situational Awareness Radar R1 (1) GPS 7560 Range 75.6m km Resolution 45
Thermal Sensor TH2-22 (50%) (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
EM Detection Sensor EM2-22 (50%) (1) Sensitivity 22 Detect Sig Strength 1000: 22m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Hellcat Mirv is designed to at the very least make it less profitable for the enemy to shoot down our missiles by presenting multiple targets that weigh less than the antimissiles being fired at us.
Hellcat MIRV
Missile Size: 4 MSP (0.2 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 18
Speed: 25000 km/s Endurance: 50 minutes Range: 75.0m km
Cost Per Missile: 4.5916
Second Stage: Spur Submunition x3
Second Stage Separation Range: 150,000 km
Overall Endurance: 57 minutes Overall Range: 93.0m km
Chance to Hit: 1k km/s 450% 3k km/s 144% 5k km/s 90% 10k km/s 45%
Materials Required: 0.75x Tritanium 2.9466x Gallicite Fuel x2500
Spur submunition
Missile Size: 0.5 MSP (0.025 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 23
Speed: 40000 km/s Endurance: 7 minutes Range: 18.0m km
Cost Per Missile: 0.9083
Chance to Hit: 1k km/s 920% 3k km/s 299% 5k km/s 184% 10k km/s 92%
Materials Required: 0.25x Tritanium 0.2433x Gallicite Fuel x75
Development Cost for Project: 91RP